• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 234 235 236 237 238 … 546 Next »
Spatial like deep space exploration vessel.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Spatial like deep space exploration vessel.
Offline Jaika
11-04-2011, 09:34 AM, (This post was last modified: 11-06-2011, 04:24 PM by Jaika.)
#1
Member
Posts: 478
Threads: 91
Joined: Jan 2010

So i decided to make a third attempt to actually make a modell what can be placed ingame...and now i have one it's textured and i like and things like that. Now the problem, i found a thread on the devs forum what was made to help beginners...well i must admitt that stuff is REALLY useful and help a lot BUT there was a link from where i downloaded the MAT and CMP exporter for 3Ds max, but when i start up 3Ds max i get a message something like: This stuff is not made for 3Ds max 2009. So the only thing i wanna know is there any CMP and MAT exporter plugin for 3Ds max 2009? And if yes, can someone give me a link to dowload?

Edit: yup i not wanted to make another thread for this so i just changed the name of this one.

There is no such thing as too much firepower.
Reply  
Offline Hidamari
11-04-2011, 10:21 AM,
#2
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

you export an OBJ file from 3DSmax, you use the CMP and MAT exporters for Milkshape 3D, you will then need HardCMP to hardpoint your ship, and a sur converter to give your ship a hitbox.

you then need decrypted ini files you can get from the FL SDK, you can then add the required data to the ini files regarding your ship, and then take off with it in space.

[Image: RKaqSve.png]
Reply  
Offline Jaika
11-04-2011, 04:42 PM,
#3
Member
Posts: 478
Threads: 91
Joined: Jan 2010

Aye, many thanks.

There is no such thing as too much firepower.
Reply  
Offline Jaika
11-06-2011, 04:21 PM, (This post was last modified: 11-06-2011, 04:30 PM by Jaika.)
#4
Member
Posts: 478
Threads: 91
Joined: Jan 2010

Here's what i working on. Texturing is around 70% complete.

[Image: armoreddeepspaceexplorervessel.png]

It's something like the Spatial just with attached observation room and much more space to carry equipment and crew and enhanced comm system and solar light collectors/background radiation convertes to support the ship with power on the long period deep space missions.

Edit: I forgotten about the stats, so...really nothing big 'coz i want to make this as a civilian vessel...so maybe it can has a bit better stats than the Armored transport, maybe 1200 cargo 4-6 turrets and 2-4 class 10 weap slots...just 'coz whi not, maybe it can also get a CD (i'm not sure about this) transport shields and a good transport power core

There is no such thing as too much firepower.
Reply  
Offline Jaika
11-06-2011, 06:29 PM,
#5
Member
Posts: 478
Threads: 91
Joined: Jan 2010

i just bump this here...

btw, any suggestions, thoughts anything else?

There is no such thing as too much firepower.
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode