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  Discovery Gaming Community The Community Real Life Discussion
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Just some random idea...again

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Just some random idea...again
Offline Echo 7-7
12-11-2011, 04:22 PM,
#11
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Scale in Freelancer is ridiculously out of proportion. It'll give the Devs headaches just trying to plan it, I bet.

Interesting idea about the Codename guns. It reminds me of a similar system in place on the Shattered Worlds: War Torn mod, which in turn was inspired by something from the old Asgard server. A number of very rare semi-random items were dropped by select NPCs; you had to collect one of each item and turn them in to an Admin in exchange for a very powerful gun. There were four or so different guns to acquire, and therefore about 15-20 different weapon parts to collect to get all of them. Of course, you could get more than one gun, if you brought more parts.

There was a sig here, once.
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Offline Jaika
12-11-2011, 04:27 PM, (This post was last modified: 12-11-2011, 04:33 PM by Jaika.)
#12
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Posts: 478
Threads: 91
Joined: Jan 2010

I never played that mod, i got this idea from WoW...these NPCs can be like some "bosses" and they spawn only once a day at server restart.

Edit:

The scaling is really that hard? I mean as i know/imagine basicly the gate is the base where the player docking not? So we just make some much bigger planets and some new docking ring models. The planets can be unselectable objects like the asteroids and the rescale can solve another problem...well this is not really a problem. I talk about sun running or i don't know how it is called. You know when caps hide in the suns corona.

There is no such thing as too much firepower.
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Offline Not Espi
12-11-2011, 04:53 PM,
#13
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Posts: 3,830
Threads: 130
Joined: Sep 2009

This is quite rich. Mod is not even out and you folks already moan about what to put to 86.2 *cough* Relax.
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Offline Stefz
12-11-2011, 05:05 PM,
#14
Purple-eyed
Posts: 2,002
Threads: 121
Joined: Mar 2011

Resizing everything needs huge time and effort. Just think about how much bases/planets/JGs are in Discovery. And also, making new, bigger models. It would just take too much time. I'd like to see more realistic sizes, but there isn't anything related to reality in FL, so meh...

[Image: LYB774k.jpg]
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Offline Jaika
12-11-2011, 05:05 PM,
#15
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Posts: 478
Threads: 91
Joined: Jan 2010

Nah, i can't wait to get my hands on 4.86, i just got this idea and wated to share it before i forget it.

There is no such thing as too much firepower.
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Offline Jaika
12-11-2011, 05:11 PM, (This post was last modified: 12-11-2011, 05:12 PM by Jaika.)
#16
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Posts: 478
Threads: 91
Joined: Jan 2010

' Wrote:I'd like to see more realistic sizes, but there isn't anything related to reality in FL, so meh...

I know, that's the reason why i doesn't complain about MAKE...THIGS...RL...SIEZE! Just make things bigger, everyone like big things, erm...i know you know what i mean...not all of us like to fly big ships but i'm sure they love to fly between two mamoth siezed thing and shoot the enemy, and just to take out another part from the resiezing, maybe GBs can stay as they're now. Those are made to carri low amount of crew. Even the biggest one is made for maybe 8-10 men.

Edit: Sorry, double post.

There is no such thing as too much firepower.
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Offline Markus_Janus
12-11-2011, 05:26 PM,
#17
Gaijin Slayer
Posts: 1,949
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Joined: Jun 2008

The key is not to make bases or planets bigger, it is to shrink ships and weapon effects/range and change speeds.

But yeah again too much work.

Samura Omotai Zaibatsu.
[Image: qz7DdPp.png]
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Offline Jaika
12-11-2011, 05:45 PM,
#18
Member
Posts: 478
Threads: 91
Joined: Jan 2010

I kow it is a lots of work, but i'm up to form a new team to work on this and only on this. Or i can try to remake a system by myself and send it to the devs, but then give me some tips how to do it and some programs which can help.

There is no such thing as too much firepower.
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