• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 229 230 231 232 233 … 546 Next »
mod dev: new kind of battleships

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
mod dev: new kind of battleships
Offline abysswolf
12-25-2011, 05:32 AM,
#21
Member
Posts: 241
Threads: 39
Joined: Nov 2011

' Wrote:That would work quite well.
Would bring up the point of why though.
The cons such as not seeing your enemy's probably very pretty vessel, luck playing a huge factor still in combat and a lack of tension (Blowing chunks out of an enemy right next to you can be pretty intense) appear to outweigh the pro of it simply being long range.

you need to get out of that fighter and try a real ship... have you heard about turret zoom?

also to command this kind of battleship you need much more than just predicting enemy movement you need to measure his speed, range, firing rate, prepare evasive manheuvers, counter measures i think that is pretty mind****ingly intense also projectiles will have somewhat of 3km/s speed so it will not take much to the salvo to reach the target also the battleships will be slow moving weapon fortresses see a gameplay video of battlestations midway to see more or less the gameplay i want to put in here

you know what? im just goint to take this away before someone feels aluded... XDDDDDD
Reply  
Offline Bad.Wolf
12-25-2011, 06:07 AM,
#22
Member
Posts: 148
Threads: 29
Joined: Sep 2008

' Wrote:you need to get out of that fighter and try a real ship... have you heard about turret zoom?

also to command this kind of battleship you need much more than just predicting enemy movement you need to measure his speed, range, firing rate, prepare evasive manheuvers, counter measures i think that is pretty mind****ingly intense also projectiles will have somewhat of 3km/s speed so it will not take much to the salvo to reach the target also the battleships will be slow moving weapon fortresses see a gameplay video of battlestations midway to see more or less the gameplay i want to put in here

Your getting abit ahead of yourself there, it's almost impossible to do all that you just said, Measuring speed range and firing rate? if you are meaning a Silent Hunter 3 style, it just wont work in freelancer, its too arcade set and theres really a limit to what you can do(unless your part of a mod called Freeworlds:P) it can be extremely difficualt to turn a arcade game like this, into a Sim.

Linkus:

"The cons such as not seeing your enemy's probably very pretty vessel, luck playing a huge factor still in combat and a lack of tension (Blowing chunks out of an enemy right next to you can be pretty intense) appear to outweigh the pro of it simply being long range."

Freelancer supports LOD(or at least freeworlds does from what ive seen) so yeah, i get it does lose most of its detail from a distance. but most people ive seen in NSU just crusie closer if they dont want a long range combat. and then get in close. just cus the weapons can reach far doesnt mean they just use them for that haha.
  Reply  
Offline Veygaar
12-25-2011, 07:25 AM,
#23
Member
Posts: 4,211
Threads: 157
Joined: Jan 2011

' Wrote:will imply real skill instead of take advantaje of glitching
[Image: you-must-be-new-here-willy-wonka.jpg]

Disco is balanced and very much so based on skill. My assumption is that you simply lack it and therefor naively think it is unblanced and based on luck/glitching.

So so sad.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
Reply  
Offline Linkus
12-25-2011, 01:27 PM,
#24
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

' Wrote:you need to get out of that fighter and try a real ship... have you heard about turret zoom?

also to command this kind of battleship you need much more than just predicting enemy movement you need to measure his speed, range, firing rate, prepare evasive manheuvers, counter measures i think that is pretty mind****ingly intense also projectiles will have somewhat of 3km/s speed so it will not take much to the salvo to reach the target also the battleships will be slow moving weapon fortresses see a gameplay video of battlestations midway to see more or less the gameplay i want to put in here

If you can get it all to work, well done. Honestly good luck, it'd be very interesting to see how it turns out.





Facilitating the rise of robotics since 0 A.D.
  Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode