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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Hypothesis: Battleship thrusters: an alternative take.

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Hypothesis: Battleship thrusters: an alternative take.
Offline Rodent
01-01-2012, 10:19 AM,
#21
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Posts: 2,174
Threads: 183
Joined: May 2009

' Wrote:They're not, but if you read CC's post
Have you ever E-Killed in an asteroid field? You're not going to go in the direction you want.

Not to mention the factions that HAVE to cross Asteroid Fields or Ice Fields or really any field to get places, they'll have problems too.

I think the jump drive mechanic will help official factions with that problem, if dev team decides to implement this.

As far as the indies are concerned... :mellow:
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Offline Aphil
01-02-2012, 12:21 AM,
#22
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Posts: 1,531
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It's not so much the Battleships but the Bombers that would the biggest problems. They'll have to E-K to keep up with the Battleship. It'll be beyond difficult in open space to and downright impossible in an asteroid field. Not to mention Cruise Drain. Overall, I have to admit this is a poorly thought out idea. >.>

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Offline Maelstrom
01-02-2012, 12:38 AM,
#23
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Posts: 358
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Joined: Jun 2010

I'd have to disagree, Aphil.

It would be easy in open space, just hit cruise, let it wind up, and E-Kill. You'll slide by so fast there is no possible way the cap will be able to target you, especially if you are boring down his throat.

In an asteroid field the cap is going to be bouncing off far more than the bomber. Yeah, it doesn't get knocked around as badly, but it's not going to go anywhere with any speed.

With this set up the tactics will change, that's all. They won't be anymore difficult than the ones we use now.

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