I heard many people say the Outcasts are noobs... More than I have heard of any other ID.
Well, some Outcasts would like to have sort of a subtle RP and diplomacy, but how is it possible now that the barman on Torino (Lorraine Outcast Base) offers only missions against... Gallic ILLEGAL factions?
I would have at least understood the Outcast couldn't ally with the Council, nore with the GRN.
Are the Outcast supposed to deal with the Royalists AGAINST the Maquis, the Unione Corse, the Gallic Brigands?
How can Outcast smugglers smuggle in Gallia?
How can Outcast pirates pirate in Gallia?
Are Outcast smugglers just supposed to take cardamine to Torino and have nothing to smuggle back (there's nothing to buy on Torino...)?
Are Outcast smugglers just supposed to do the old cardi-slave route to NY and back to Malta?...
I would really like to make Gallia become a living sector of Sirius, but do the GHOST have to stop to be an Outcast faction to interact with this huge new House?
No offense, we're just asking. We were very excited with the idea of Outcasts beeing sort of a Resistance to the Gallic Royal Navy, now we just feel like becoming the ennemies of Gallic illegals just by chance...
Thanks for some answer and sorry if we missed a thing before. :mellow:
I would tread carefully here. Remember, the Outcasts are seen as open criminals by all lawfuls. Gallia hates just about everyone outside of Gallia, that includes the unlawfuls. I'm sure the pirates of Gallia would view an outcast presence, absent of an agreement, as an encroachment upon their territories and would act accordingly. (this isn't to say that it couldn't be worked out) The Brigands, for example, are pro expansion into Sirius, so it would stand to reason that they may be ripe for an accord.
I don't think that the Ghosts would be seen, presently, as anything more than indi criminals in Gallia. At least that is how I see them, during my short encounters with them. (Met you lot yesterday on my Renzu Liner) Excellent gunnery, I might add! Bravo.