• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 24 25 26 27 28 … 55 Next »
Transports and their weapons.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Transports and their weapons.
Offline ProfGiggles
03-18-2012, 07:04 PM,
#1
Member
Posts: 320
Threads: 21
Joined: Dec 2008

I was just wondering why the transports are unable to mount fighter weaponry as they used to.
Unless it's another transport, most transports won't stand a chance against any type of ships out there.

I'll give you an example. I've got this CAU8 Raba. I used to have Salamancas and tizonas mounted on it. Back then I could hold my own against up to 3 fighters or maybe 2 bombers and get to safety, and even deliver quite a bit of damage in return.
Now you may be thinking that that is a bit overpowered for a transport, but keep in mind that the Raba was actually designed to be a warship.
This time around I got killed by one lone fighter. Yep. A single VHF killed my CAU8 Raba. It took a while and I managed to fly quite a distance, (Cadiz, y u so far away? Q_Q)
but he did it.

So yeah. Are transports supposed to be this weak, or do I simply suck?

[Image: 0HPnBJB.png]
Reply  
Offline Vexykin
03-18-2012, 07:25 PM,
#2
Member
Posts: 2,069
Threads: 194
Joined: Jan 2010

Transports aren't meant to be warships...

Well if you want good protection go for Battle Transport.

The bigger the Cargo hold the weaker transports get...so guess you just have to deal with it.

Tutorial Database
Liberty Rogues Official Discord:
https://discord.gg/Wt2RqVJ

Feel free to PM this account if you have any questions, I'm here to help!

Reply  
Offline Ursus
03-18-2012, 08:03 PM,
#3
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Two parts to your question.

First, I *believe* the fighter guns were removed because the energy consumption is too low. The damage-to-power ratios are completely different for snubs, transports, and caps, and the transport shield generators are a big factor in this equation. Using fighter guns on a transport makes the equation not work. You could basically fire a full complement of PGs even with the power core almost bottomed out and the shield generator running, which was not how the ships were intended to be balanced. The energy requirement on the Type-4 turrets was lowered a bit to make them more usable, but they are still greedy in comparison to the fighter turrets.

The big problem with transport turrets is that the accuracy sucks. The hard-points suck, the munition speed is too slow to hit a moving target over any significant distance, and the refire rates limit the amount of feedback you get from actually hitting the target. At least with fighter turrest you could spray at the enemy to keep them from closing in on you. Even now with Nova from 2k that wouldn't help much anyway.

Just focus on getting away. You will lose every fight you stick around for.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Reply  
Offline rewritable
03-18-2012, 08:22 PM,
#4
Member
Posts: 287
Threads: 12
Joined: Jul 2010

A single snub, fighter or bomber alike, stand no chance against medium/small transport (firefly, Big Dragon, BWT and such) that equipped with Type-4's and is using turret steer/zoom. It's so easy to fight off snubs with that combination that it's almost no fun anymore to do that.

True, that comes at a price - with type-4s you are quite defenseless against other transports and GBs. But from those it's easier to get away, anyway.

[Image: weekdaysig1.png]
  Reply  
Offline Lunaphase
03-18-2012, 11:25 PM,
#5
Member
Posts: 1,405
Threads: 68
Joined: Apr 2008

Its because the dev team doesent want to balance transports as able to survive a fight. The fighter turret additions were too effective. (which is a farce considering their range)

[Image: lunasig2.png]
  Reply  
Offline Tachyon
03-19-2012, 10:31 PM,
#6
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:Its because the dev team doesent want to balance transports as able to survive a fight. The fighter turret additions were too effective. (which is a farce considering their range)


You let it sound like the dev team would be actively balancing transports to have -no- chance of survival. Point is, a medium transport with full PG is overpowered and doesn't fit the role of a transport (from the view of the devs).

Also, the new Type 4's are a good alternative to the fighter guns.

[Image: vJQQbhu.png]
Reply  
Offline ProfGiggles
03-19-2012, 11:34 PM, (This post was last modified: 03-19-2012, 11:34 PM by ProfGiggles.)
#7
Member
Posts: 320
Threads: 21
Joined: Dec 2008

I had no idea that the type 4 had their energy consumption reduced. Now you can actually use them without having the entire powerplant drained instantly. While not as powerful as the fighter turrets it certainly goes a long way.
All I needed was something to keep snubs at bay, as I suspect that a gunboat might be easier to get away from.

[Image: 0HPnBJB.png]
Reply  
Offline Ursus
03-19-2012, 11:44 PM, (This post was last modified: 03-19-2012, 11:52 PM by Ursus.)
#8
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Type-4 still use a lot, especially when the shield generator drops your available power. Good test is use /shields command to lower your shield, then use it again to bring them back on. While the generator is charging, see how many weapons you can fire. It'll be the same when you're taking fire and the shield generator is trying to recharge. You might need to break them into weapon groups in order to have enough power.

Quote:All I needed was something to keep snubs at bay, as I suspect that a gunboat might be easier to get away from.
Snubs can be managed. Gunboats are death with type-4.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Reply  
Offline Tachyon
03-19-2012, 11:57 PM,
#9
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:Type-4 still use a lot, especially when the shield generator drops your available power.

Not really. Nanga Parbat w/ Adv. Transport Graviton Shield can still handle all 5 Type 4's.

EDITZ: GBs are almost always death to a Transport from that standpoint. Transport turrets are just inferior to the GB ones.

[Image: vJQQbhu.png]
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode