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New equipment cargo space requirements

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New equipment cargo space requirements
Offline AeternusDoleo
04-10-2012, 07:40 AM,
#11
Ex-Developer
Posts: 5,744
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Joined: Nov 2009

So, you have to choose the perk you want in your cap. You have more options then you can fill all at once. This is by design. Want to dock a couple of fighters (once Cannon finishes coding that component)? Add fighter bays. Want to be able to solo jump? Mount a scanner and a jump drive. Want to cloak? Want to just have the heaviest armored warship money can buy to grind local missions with? Mount a CAU and have spare cargo space for just that - cargo.

The fact that you have a hardpoint doesn't mean something -has- to be on it.

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From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


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Offline Trogdor
04-10-2012, 07:46 AM,
#12
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' Wrote:So, you have to choose the perk you want in your cap. You have more options then you can fill all at once. This is by design. Want to dock a couple of fighters (once Cannon finishes coding that component)? Add fighter bays. Want to be able to solo jump? Mount a scanner and a jump drive. Want to cloak? Want to just have the heaviest armored warship money can buy to grind local missions with? Mount a CAU and have spare cargo space for just that - cargo.

The fact that you have a hardpoint doesn't mean something -has- to be on it.


I hadn't considered the possibility that more types of equipment might be added in the future. And yes I've realized from the current values that the devs do not intend for you to mount all of the new equipment.

My earlier point about cruisers and the survey module taking up too much space, however, still stands..

Also, can you shed light on the stats of the carrier bay equipment?

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Offline AeternusDoleo
04-10-2012, 08:02 AM,
#13
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Joined: Nov 2009

I have no information yet on what the plans with those are, so no.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Camtheman
04-10-2012, 08:51 AM,
#14
Unregistered
 

I hope they don't take up too much space...

The hangar bay really doesn't seem like it would be included in the whole 'cargo bay' thing because the bays are designed to be released quickly...

and if the fighters/whatever were stored in your cargo bay... what's to stop all of your commodities from flying out as well?

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Offline AeternusDoleo
04-10-2012, 08:59 AM,
#15
Ex-Developer
Posts: 5,744
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Joined: Nov 2009

Partitioning the hold so that a good portion of it is assigned to cargo, and another portion assigned to a dedicated hangar would do that. Naturally, the cargo space a fighter bay would take is at least the value of the cargo hold of the biggest craft it could dock there. For fighter docks that'd be around 250, for something heavier (that's specific for carriers) it'll likely be a lot more.

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.


Mostly retired Discovery member. May still visit from time to time.
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Camtheman
04-10-2012, 09:01 AM,
#16
Unregistered
 

Oh that's not too bad then.

I did notice the "Heavy Carrier" slot on my Liberty Carrier.

Interesting.

Can you make the docking factory/modules or are they disabled?

I like to be prepared for the future...
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Offline Trogdor
04-10-2012, 09:08 AM, (This post was last modified: 04-11-2012, 11:54 AM by Trogdor.)
#17
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@Cam remember we are no longer measuring cargo space by volume, but rather by mass. The more mass in your ship, either from equipment or cargo, the more inertia your engines have to overcome in order to move or stop moving. So it doesn't really matter whether the carrier bay is part of the cargo bay or not, it still adds mass.

What I'm interested to know is what types of ships fit in each bay and whether actually docking a ship in there takes up even more cargo space.
IE if a 250 cargo ship docks in my 250 cargo bay, does that take up a net 500 space?

Also does a docked ship see the camera view of the ship he's riding in or just a docking bay as if he had docked at a station?

Edit: Another thing, the cloak mkii takes up too much space. Works on ships up to 600 cargo. Thats GBs and the very lightest cruisers. Seems to be intended for funboats but the biggest funboat only has like 480 space. Even then factor in guns and fuel and theres no room for armor. Armor is kinda important considering getting the jump on an enemy is only so valuable and you still have to rp before you start shooting.

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