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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Most profitable activity?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: What do you think is the most profitable- not including player interaction factors
You do not have permission to vote in this poll.
Trading
15.79%
9 15.79%
Mining
59.65%
34 59.65%
Smuggling
3.51%
2 3.51%
Pirating
3.51%
2 3.51%
Trading player goods (codnames)
1.75%
1 1.75%
Bounty Hunting
0%
0 0%
Missions
10.53%
6 10.53%
Player Bases
5.26%
3 5.26%
Total 57 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): « Previous 1 2 3
Most profitable activity?
Offline Jack_Henderson
12-16-2012, 05:13 PM,
#21
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

(12-16-2012, 04:59 PM)Pavel Wrote: Not for long, overpowered guild gets nerf in next version.

And I am so looking forward to the cargo nerf because then all the QQ hopefully ends. Smile

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline Pavel
12-16-2012, 05:20 PM, (This post was last modified: 12-16-2012, 05:22 PM by Pavel.)
#22
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

(12-16-2012, 05:13 PM)Jack_Henderson Wrote:
(12-16-2012, 04:59 PM)Pavel Wrote: Not for long, overpowered guild gets nerf in next version.

And I am so looking forward to the cargo nerf because then all the QQ hopefully ends. Smile


No, this is just the beginning, IMG can trade in all 5 houses, has zoner-like diplomacy, bonuses to all but 2 ores on the server (some explanations why IMG got bonus are the worst and cheapest I ever heard), own shipline including capitals, A-B-A ore route (Rheinland/Omegas-Taus-Rheinland/Omegas, no other mining faction has something like that)...
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Offline Texan
12-16-2012, 05:23 PM, (This post was last modified: 12-16-2012, 05:24 PM by Texan.)
#23
Member
Posts: 54
Threads: 3
Joined: Aug 2011

I selected mining but you did leave out the 2 most profitable activities which I still see a bunch of people doing on a regular basis.

1) Ore whoring:
- mine into your hauler - since it's not muliboxing if you use two pcs, right...
- transfer your ore at the drop of point into another hauler - same principle as above
- planet dive your first hauler
- repeat until you have a gazilion credits.

*set up above operation in every major ore field

2) Ore whore piracy (pirate the above - god knows there's more then enough ore whores around and most don't even bother changing their nicks since sanctions for ore whoring are nonexistent)
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Offline Lonely_Ghost
12-16-2012, 05:24 PM, (This post was last modified: 12-16-2012, 05:27 PM by Lonely_Ghost.)
#24
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

(12-16-2012, 05:13 PM)Jack_Henderson Wrote:
(12-16-2012, 04:59 PM)Pavel Wrote: Not for long, overpowered guild gets nerf in next version.

And I am so looking forward to the cargo nerf because then all the QQ hopefully ends. Smile

There are always things to Q_Q about.

Quote:solo or with one friend - missions

If both players has transports with 4000 cargo and more + both got mining ships then mining goes nice!

Quote: - mine into your hauler - since it's not muliboxing if you use two pcs, right...
You need to have hauler and miner on two diffrent accounts, like me and my brother want to play in same time?
Reply  
Offline Oystein Baadsvik
12-16-2012, 05:57 PM,
#25
Member
Posts: 113
Threads: 15
Joined: Jul 2012

(12-16-2012, 05:23 PM)Texan Wrote: 1) Ore whoring:
- mine into your hauler - since it's not muliboxing if you use two pcs, right...
- transfer your ore at the drop of point into another hauler - same principle as above
- planet dive your first hauler
- repeat until you have a gazilion credits.

*set up above operation in every major ore field

Quote:2. Cheating & Hacking

2.1 Following actions are considered cheating on server:

- Using non-Discovery mods, speed-related and loot-related mods especially, as well as using modifications that improve stats of items and ships;
- Changing account information and using any kinds of software that changes normal gameplay;
- Using any equipment not included for sale/looting in Discovery mod.
- Using equipment that exceeds ship specs;
- Cloning, e.g. creating new characters to collect starting money;
- Single player having more than one instance of Discovery open to fly their own characters;
- "Suicide Trading".

Just pointing out I'm pretty sure using 2 PCs is still technically multiboxing, as the same person is using 2 of his own characters and has 2 instances of Discovery open. It just wouldn't be picked up on or prosectued by admins as they aren't to know that it's not 2 people playing in the same house. Feel free to correct me if I'm wrong thought. Either way it is trying to dodge rules and you shouldn't really do it.

As for planet diving your hauler that comes under "Suicide Trading" and is a clear breach of rules so I really don't recommend that.

And yes I think that mining is most profitable but best when you have a large enough group, miner to transport ratio depends on how far field is from sell point, IDs etc. But your better off having too many miners as once you've built up a surplus of ore, a miner can log a transport and restore balance. Naturally there is the inheriant risks assiociated with long mining operations. Particulary pirates and ore stealers.

If your ever needing cash quick and are flying solo, then get a DSE Hege in Alberta field and take ore to our base Wink We buy ore for 3500 S.C so thats 4Mil per trip which only takes a few min. You can easily make yourself 20Mil in about half an hour or so. And it's a very easy and safe run.
- hehehe shameless bit of advertising there

[Image: washizukasig23.png]

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Offline Jack_Henderson
12-16-2012, 06:04 PM, (This post was last modified: 12-16-2012, 06:05 PM by Jack_Henderson.)
#26
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

(12-16-2012, 05:20 PM)Pavel Wrote: No, this is just the beginning, IMG can trade in all 5 houses, has zoner-like diplomacy, bonuses to all but 2 ores on the server (some explanations why IMG got bonus are the worst and cheapest I ever heard), own shipline including capitals, A-B-A ore route (Rheinland/Omegas-Taus-Rheinland/Omegas, no other mining faction has something like that)...

(yawn) Haterz gonna hate. *shrugs* Not that I care any more.

The cargo nerf is the last one I will consent to andI will fight everything else. Losing the BS, and now voluntarily taking the cargo nerf on the ID is more than any faction ever just accepted without even complaining.

So... if you want to nerf IMG more, why don't you try to fix your ID? Or fix the players that you could get equipment from. Or... do anything constructive and... leave me alone? Tnx.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
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Offline Pavel
12-16-2012, 06:22 PM, (This post was last modified: 12-16-2012, 06:25 PM by Pavel.)
#27
On leave
Posts: 2,018
Threads: 197
Joined: Jan 2012

Opponent has valid arguments? Argumentum ad personam will do it.

Don't bother me on skype, after all this is "anti-IMG ooRP hate" , as always in such cases, am I right?
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Offline Zen_Mechanics
12-17-2012, 12:38 PM,
#28
Member
Posts: 2,262
Threads: 196
Joined: Oct 2012

Order missions vs bounties, takes 3-5 minutes and 13-15 mill ( reward + cards + equip the npcs drop ).
Though If you want to be neutral to liberty, and bounty afterwards, shoot some 50 xeno pilots.

Were fools to make war on our brothers in arms.

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Offline monmarfori
12-17-2012, 12:59 PM,
#29
Son of Malta
Posts: 2,159
Threads: 288
Joined: Jan 2010

Get a GMG Kamome, mine Helium-3 in Okinawa, sell it at Shuri for 3.5k per unit, get 10m profit.
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