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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Luxury Bonuses.

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Luxury Bonuses.
Offline RmJ
02-05-2013, 06:42 PM, (This post was last modified: 02-05-2013, 06:54 PM by RmJ.)
#1
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So right now I am shipping 500 units o fElixirs, 840 Passengers, 100 spaceship crew, 400 synth Paste, and 150 units of water in my Albatross.


As I plan my route I got to thinking about "What if the ship grade (Luxary vs. trash dump) gives you a percentage bonus in sale price based on what you fly? Strictly on personnel.

Why not go further? Buy modules such as, bars, clubs, buffet, ect ect ect that takes up some cargo space but helps with the bonuses being a luxury ship transporting passengers, VIPs, any other persons.


I believe this would give unique properties to Lux ships.

[Image: CrlBx.gif]
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Offline Narcotic
02-05-2013, 06:54 PM,
#2
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I like that idea.

However, I'm afraid that such system would take too much effort to be added to the mod.

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Offline Toaster
02-05-2013, 06:54 PM,
#3
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Would be cool. But if those modules were to be implemented, I image they'd be produced on PoBs. So, no gusta.

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Olivia Sable
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Offline hades durin
02-05-2013, 07:34 PM,
#4
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the idea sounds great
but i find it easier to expand cargo space with modules

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Offline RmJ
02-06-2013, 03:36 AM,
#5
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We already have a system like it. It's called the mining mod. It's a delicate process, rather.

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Offline hades durin
02-06-2013, 08:51 AM,
#6
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but the mining mod works not that way
the mod works out a multiplier when collecting the ore
id+iff and you get 4 times more ore per rock

but human cargo was not collected that way, so it will not work

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