Quote:--- Major categories --- 1. War 2. Business 3. Religion 4. Science
--- Sub-categories --- War: -lawful:
--military:
Pilot of a fighter unit As a part of the wing
A lone fighter
Specialized target oriented
Cover
Hunter
Commander of a wing/fleet Strategy officer
Diplomacy officer
Officer in charge of a wing / fleet
Captain of a support vessel (repairs, supply) Repairer
Re-Supplier
Munition trader
Rescuer (Pod collector)
Interceptor, scout
Interception wing
Information collector (Vessel name, class, crew, etc.)
Partisan / diversent
Captain of a special-role vessel (EMP vessel, artillery, etc.) Vessel oufitted with antisheld weapons (Transports, Capitals)
Vessel outfitted with ammo-based combat weapons
Countermeasuring vessel (Shielding against the torpedoes)
--police:
Officer Cargo watcher
Law enforcer
Escort Scout
Fighter / bomber pilot
Gunship captain
Military trader (munitions, vessels, marines, etc.)
Patrol pilot
--intelligency agency
Unofficial diplomacy settler
Deep scout
Research and development division member
Assassin
...
You see, I want to make a list of all possible specializations that could be found (or not yet) in our gaming universe. Aiming to help players when it comes to trying new things, idea searching and so on.
Please, feel free to post an entity(entities) just don't forget to mention the sub-node, for example:
@War, police: donut eater
Or you might go further with sub-categories:
@War, police, donut eater: fat donut eater
I am filling the list as fast as I can, but if you can make a general part of list (so I could just copy paste) I'll be very much appreciated.
The list is not perfect and might be adjusted and re-arranged, so feel free to proceed with opinions and propositions.
I would rather, well, did rather divide ALL positions into broad categories, based on type of ingame work character mainly conductes. You may be artillery-ship captain, but your role-play will be no different from general capship captain. Over-specialising is not good, by stating you are undercover assasin you take away legit possibilites of intel-gathering, sabotage, propoganda, etc. All those things fit into undercover-work, there is no reason divide them.
Although, your guide lacks humor.
(04-23-2013, 11:29 AM)Echo 7-7 Wrote: When "roleplay" around you seems to be diminishing... all you can do is be a new beacon of roleplay to light up everyone else's interactions.
Bounty hunter pilot
Known for: //U HAV BOUNTY, DIE
Jobs:
Generic Fighter/Bomber/GB pilot
Role: looking for targets, pursuit, stalling, taking out smaller fish, cover to allied vessels, generic mercenary work
Generic Cap pilot
Role: taking out bigger fish, logistic centre
Undercover operative
Role: gathering information, selling information
Neutral
True-neutral factions combat pilot
Known for: //we are at war, no more rp
Jobs:
Generic Fighter/Bomber/GB pilot
Role: patroling, atempting to eliminate smaller enemies, stalling larger enemies, pursuit, organised operations, scouting, cover to allied vessels
Generic Cap pilot
Role: engaging larger enemies, organised operations, logistic centers, [?]long distance broadcasting/comunications[?]
Diplomat
Role: managing interfaction relations, securing trade deals, information gathering
Mobile freeport
Role: zonerzonerzoner
Mercenary/Freelancer
Known for: working for lulz, not money
Role: assasination, escorting, organised warfare, information gathering, spying, being bait, baby-siting: whoever pays, they will do the job, provided it doesn't cross their (nonexistent) morals.
Explorer/Freelancer
Known for: laughing at ZOI
Role: mercenary job, managing relations beetwen self and other factions, playing Mary Sue, definetly flying for lulz
Unlawfull
Big Pirate clans
Were known for: raid Gamma every day
Jobs:
Generic Fighter/Bomber/GB pilot
Role: Piracy, assisting allied vessels, evil mercenary, waging war with mortal enemies, organised operations, signing contracts with smuglers for loot
Pirating cap
Role: ruin trader's day, laugh at transport pvp balance
(04-23-2013, 11:29 AM)Echo 7-7 Wrote: When "roleplay" around you seems to be diminishing... all you can do is be a new beacon of roleplay to light up everyone else's interactions.
Strategy officer
Diplomacy officer
- What're those? Strategy and diplomacy are handled by HC, usually both're presented to public by faction leader or one of his "right hands"
Add recruiment officer, counterintelligence (counterterrorism) agent, coordinator. Also capital ships have a lot of roles such as mechanics, marines, maybe some sort of cannoneers.
I'm also quite interested how supplies're organised both in military and police. I know they're ordered from corporations usually (with help of tender to pick the best offer, I guess), but who orders them, who calculates how much's needed, who approves order, who distributes that, where're goods/supplies kept - that's what I don't really have a clue about.
In fact I'd love if corporations were largely standartised according to House they're incorporated (at?).... So we wouldn't have tons of names like company spokesman, public relations officer, company representative, et cetera, but strict names for these.