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Roleplaying ideas database, character specializations

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Roleplaying ideas database, character specializations
Offline Swallow
07-25-2013, 11:11 PM, (This post was last modified: 07-25-2013, 11:16 PM by Swallow.)
#1
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Quote:--- Major categories ---
1. War
2. Business
3. Religion
4. Science

--- Sub-categories ---
War:
-lawful:
--military:
Pilot of a fighter unit
As a part of the wing
A lone fighter
Specialized target oriented
Cover
Hunter

Commander of a wing/fleet
Strategy officer
Diplomacy officer
Officer in charge of a wing / fleet

Captain of a support vessel (repairs, supply)
Repairer
Re-Supplier
Munition trader
Rescuer (Pod collector)

Interceptor, scout
Interception wing
Information collector (Vessel name, class, crew, etc.)
Partisan / diversent

Captain of a special-role vessel (EMP vessel, artillery, etc.)
Vessel oufitted with antisheld weapons (Transports, Capitals)
Vessel outfitted with ammo-based combat weapons
Countermeasuring vessel (Shielding against the torpedoes)


--police:
Officer
Cargo watcher
Law enforcer

Escort
Scout
Fighter / bomber pilot
Gunship captain

Military trader (munitions, vessels, marines, etc.)
Patrol pilot

--intelligency agency
Unofficial diplomacy settler
Deep scout
Research and development division member
Assassin
...

You see, I want to make a list of all possible specializations that could be found (or not yet) in our gaming universe. Aiming to help players when it comes to trying new things, idea searching and so on.

Please, feel free to post an entity(entities) just don't forget to mention the sub-node, for example:

@War, police: donut eater

Or you might go further with sub-categories:

@War, police, donut eater: fat donut eater

I am filling the list as fast as I can, but if you can make a general part of list (so I could just copy paste) I'll be very much appreciated.
The list is not perfect and might be adjusted and re-arranged, so feel free to proceed with opinions and propositions.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Oorn
07-25-2013, 11:32 PM, (This post was last modified: 07-25-2013, 11:34 PM by Oorn.)
#2
Member
Posts: 162
Threads: 3
Joined: Jan 2012

I would rather, well, did rather divide ALL positions into broad categories, based on type of ingame work character mainly conductes. You may be artillery-ship captain, but your role-play will be no different from general capship captain. Over-specialising is not good, by stating you are undercover assasin you take away legit possibilites of intel-gathering, sabotage, propoganda, etc. All those things fit into undercover-work, there is no reason divide them.
Although, your guide lacks humor.Smile

(04-23-2013, 11:29 AM)Echo 7-7 Wrote: When "roleplay" around you seems to be diminishing... all you can do is be a new beacon of roleplay to light up everyone else's interactions.
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Offline Hone
07-25-2013, 11:54 PM,
#3
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

Yeah looks too over specialised with too many divisions to me, think about how your gameplay would actually change.

User was banned for: Griefing others
Time left: (Permanent)
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Offline Oorn
07-26-2013, 12:34 AM, (This post was last modified: 07-26-2013, 12:35 AM by Oorn.)
#4
Member
Posts: 162
Threads: 3
Joined: Jan 2012

Anyway, my (semi)serious atempt
Warmongers:
  • Lawfull
    • Navy pilot
      Known for: ganking, capspam
      Jobs:
      • Generic Fighter/Bomber/GB pilot
        Role: patroling, atempting to eliminate smaller enemies, stalling larger enemies, pursuit, organised operations, scouting, cover to allied vessels
      • Generic Cap pilot
        Role: engaging larger enemies, organised operations, logistic centers, [?]long distance broadcasting/comunications[?]
      • Diplomat
        Role: managing interfaction relations, securing trade deals, propoganda, information gathering
      • Undercover operative
        Role: sabotage, assasination, information gathering, invistigation

    • Police combat pilot
      Known for: total absence
      • Generic Fighter/Bomber/GB pilot
        Role: patroling, atempting to eliminate smaller enemies, stalling larger enemies, pursuit, organised operations, scouting, cover to allied vessels
      • Undercover operative
        Role: information gathering, invistigation

    • Trade-faction combat pilot
      Known for: ???
      Jobs:
      • Generic Fighter/Bomber pilot
        Role: scouting, cover to allied vessels
      • Undercover operative
        Role: information gathering, sabotage
      • Manager
        Role: interfaction diplomacy, seciring trade deals

    • Bounty hunter pilot
      Known for: //U HAV BOUNTY, DIE
      Jobs:
      • Generic Fighter/Bomber/GB pilot
        Role: looking for targets, pursuit, stalling, taking out smaller fish, cover to allied vessels, generic mercenary work
      • Generic Cap pilot
        Role: taking out bigger fish, logistic centre
      • Undercover operative
        Role: gathering information, selling information
  • Neutral
    • True-neutral factions combat pilot
      Known for: //we are at war, no more rp
      Jobs:
      • Generic Fighter/Bomber/GB pilot
        Role: patroling, atempting to eliminate smaller enemies, stalling larger enemies, pursuit, organised operations, scouting, cover to allied vessels
      • Generic Cap pilot
        Role: engaging larger enemies, organised operations, logistic centers, [?]long distance broadcasting/comunications[?]
      • Diplomat
        Role: managing interfaction relations, securing trade deals, information gathering
      • Mobile freeport
        Role: zonerzonerzoner
    • Mercenary/Freelancer
      Known for: working for lulz, not money
      Role: assasination, escorting, organised warfare, information gathering, spying, being bait, baby-siting: whoever pays, they will do the job, provided it doesn't cross their (nonexistent) morals.
    • Explorer/Freelancer
      Known for: laughing at ZOI
      Role: mercenary job, managing relations beetwen self and other factions, playing Mary Sue, definetly flying for lulz
  • Unlawfull
    • Big Pirate clans
      Were known for: raid Gamma every day
      Jobs:
      • Generic Fighter/Bomber/GB pilot
        Role: Piracy, assisting allied vessels, evil mercenary, waging war with mortal enemies, organised operations, signing contracts with smuglers for loot
      • Pirating cap
        Role: ruin trader's day, laugh at transport pvp balance
      • Raiding/Defense cap
        Role: logistic centres, engaging bigger enemies, stomping mortal enemies, organised operations
      • Pirate diplomat
        Role: inteligence gathering, managing trade deals, interfaction relations, "gunboat diplomacy"
    • Minor Pirate factions:
      Known for: 2milrdie
      • Generic Fighter/Bomber/GB pilot
        Role: Piracy, assisting allied vessels, fighting with lawfulls, evil mercenary, signing contracts with smuglers for loot, backstabing them, getting banned.
      • Pirating cap
        Role: ruin trader's day, laugh at transport pvp balance
      • Pirate diplomat
        Role: inteligence gathering, managing trade deals, interfaction relations
      • Undercover operative
        Role: inteligence gathering, assasination, sabotage, selling information, blackmail
    • Terrorist pirates
      Known for: may treat you as valid combat targets
      Jobs:
      • Generic Fighter/Bomber/GB pilot
        Role: Piracy, assisting allied vessels, fighting common enemy, then lawfulls, screw over any diplomacy atempts
      • Undercover operative
        Role: Intelegence gathering, sabotage, assasination, gathering support, carefull recruiting
      • Terrorist Diplomat
        Role: Sign trade deals, geting funding from foreign organisations, recruiting, propaganda


P.S I H.A.T.E HTML

(04-23-2013, 11:29 AM)Echo 7-7 Wrote: When "roleplay" around you seems to be diminishing... all you can do is be a new beacon of roleplay to light up everyone else's interactions.
Reply  
Offline Ivan
07-26-2013, 01:04 AM,
#5
Member
Posts: 642
Threads: 17
Joined: Oct 2008

Strategy officer
Diplomacy officer
- What're those? Strategy and diplomacy are handled by HC, usually both're presented to public by faction leader or one of his "right hands"
Add recruiment officer, counterintelligence (counterterrorism) agent, coordinator. Also capital ships have a lot of roles such as mechanics, marines, maybe some sort of cannoneers.

I'm also quite interested how supplies're organised both in military and police. I know they're ordered from corporations usually (with help of tender to pick the best offer, I guess), but who orders them, who calculates how much's needed, who approves order, who distributes that, where're goods/supplies kept - that's what I don't really have a clue about.


In fact I'd love if corporations were largely standartised according to House they're incorporated (at?).... So we wouldn't have tons of names like company spokesman, public relations officer, company representative, et cetera, but strict names for these.
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