• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 159 160 161 162 163 … 778 Next »
Sensor Efficiency Reduced

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Sensor Efficiency Reduced
Spike Seadra
08-27-2013, 05:38 PM,
#11
Unregistered
 

In these days, people only use Advanced Cargo Scanner
My suggestion is to remove all other scanners except for the lowest quality one "Scanner" which can be used on restarts
Adv.Cargo scanner only costs 2.5 K which is not such a big amount
As for BS Scanner, it should get some improvements i.e more long range scanning
Similarly BS Scanners shouldn't be used on snubs, lol in RP Snubs don't have large space for BS Scanners
Reply  
Offline Pancakes
08-27-2013, 06:16 PM,
#12
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

(08-27-2013, 05:05 PM)KaiserDietz Wrote: not to compare apples to oranges, but they have changed the hard coding on powerplants, making them shut off after entering cruise speed, so it could take some tinkering but it could probably work.

Don't say things when you don't know. The powerplant drain was done by FLhook, and since powerplants CAN drain, all you have to do is give a command to drain them to the server and player. It's the same as saying that you have no hardcoded teleportation, yet admins can use .beam.

tl;dr : It's a go around, rather than changing the hardcoded thing.

However I think that it can be done that players go off-scanners in a smaller range if you enter a nebula, won't be related to a scanner type though.

[Image: p2SKLap.jpg?1]
BLOOD FOR THE BLOOD GOD
Reply  
Offline hungry-bank
08-27-2013, 06:38 PM,
#13
Member
Posts: 90
Threads: 6
Joined: Mar 2013

(08-27-2013, 05:38 PM)Spike Seadra Wrote: In these days, people only use Advanced Cargo Scanner
My suggestion is to remove all other scanners except for the lowest quality one "Scanner" which can be used on restarts
Adv.Cargo scanner only costs 2.5 K which is not such a big amount
As for BS Scanner, it should get some improvements i.e more long range scanning
Similarly BS Scanners shouldn't be used on snubs, lol in RP Snubs don't have large space for BS Scanners

People do use other scanners as well.
True, battleship scanners should be restricted to battleships, maybe only use them on smaller ships with a srp or something.
A scanning range of 20k distance and lets say 10k for cargo would make the battleship scanner more rp wise, you know its a big scanner.
Why use a thing that costs so much when you can use discovery scanner or advanced cargo scanner which are pretty close as specs.
Reply  
Spike Seadra
08-27-2013, 06:59 PM,
#14
Unregistered
 

Quote:People do use other scanners as well.

They don't when they find Advanced Cargo Scanner

Quote:Why use a thing that costs so much when you can use discovery scanner or advanced cargo scanner which are pretty close as specs.

Yup.
I asked once this from my friend, his answer was :

"BS Scanner is MUAHAHAHAHA !II I ma bs scanners, i rich haz 250 M scanner !"
"Advanced scanner is sry i can scan, me not rich plox gimme cash"

The scanning range of BS Scanner and Adv. Cargo Scanner is same atm
The difference is that it costs 250 M and adv costs 2.5 K
Reply  
Offline Maddox
08-27-2013, 07:00 PM,
#15
Member
Posts: 299
Threads: 73
Joined: Mar 2013

If it's possible to implement variable scanning ranges, it should deffo be done. ATM, there's no point whatsoever in having a better scanner unless you're searching for objects.
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode