The Gallic Junkers are a part of the Junker faction that remains unaffected by the structural changes within the Sirius Junkers' chain of command. While in Sirius many of the commanding Junkers who were aware of the Gallic connection of the faction were removed from their command duties, the Gallic Junkers mostly retain their former leadership. The Gallic Junkers were used by the Gallic Navy to collect intel on Sirian parties. This was done covertly until Reunion where the Junkers were exposed by the Council.
However, the faction is no longer of much use to the Gallic Navy and other lawful forces, since their role in Sirius espionage is now over. Gallic Junkers are now facing a complicated challenge of facing the future without Gallia government support. They are not trusted by pirates and other unlawfuls within Gallia, and have been exposed as spies and traitors in Sirius. Yet, the Gallic Junkers are a numerous and wealthy group, and have a powerful lobby with the governors' administrations in several systems of Gallia. There is no doubt that the faction will continue to run and perhaps even expand into Sirius, acting as traders and smugglers across Gallic controlled Sirius and beyond.
History
Since there were populated planets and the trash around them, there were always Junkers - they looked for scrap, re-used it and sold it on one of the numerous black markets of Sirius. Due to their activity, they were always close to other inhabitants of the asteroid fields - pirates, hermits and other people hiding from publicity or the law.
Because of this, none of the governments like the Junkers - but the debris fields are growing, and there is no one to collect them, so they had to live with them. Over the centuries, a never-told, but strict rule controls the relation of the government and the Junkers - don't bother us, and we won't bother you.
The Gallic Junkers are a part of the Junker faction that remains unaffected by the structural changes within the Sirius Junkers' chain of command. While in Sirius many of the commanding Junkers who were aware of the Gallic connection of the faction were removed from their command duties, the Gallic Junkers mostly retain their former leadership. Because of this, the Gallic Royal Navy saw them as perfect spies and infiltrators. The Gallic Junkers soon found themselves hired and secretly aligned with the government as personal information dispensers.
This worked well. The Junkers sold information to the Navy and they were safe to clear and smelt all the scrap they liked. This was until the events at Reunion took place and the Gallic Junkers were exposed for being traitors to the Gallic Republic. This caused their turf wars with the Unione Corse to reignite, relations with the unforgiving Maquis to turn hostile, loose most shares in the Gallic Black Market from Brigands taking their stakes in the Nox business and have the Council become paranoid and untrustworthy of the Junkers. Even then, relations with the Navy began to crumble as the Junker's served no purpose to the Military anymore, with the Office of Naval Intelligence taking their place.
This caused a collapse in leadership within the faction, leading to the creation of many new Junker tribes, with each one following different goals and diplomacy. The Junkers were destined for the scrapping pits.
Despite this, a single family, with influential power in the previous Gallic Junker command, stood up for the faction and called for unity among the organisation. The la Mare Family took command, with Acel la Mare at it's head. Under his guidance, the Junkers have made ties with the Contari Family and have been granted access to the greatest threat on the Gallic Black Market: Cardimine.
The Gallic Junkers are starting to become a threat again. But whatever the future holds is a mystery, even to the la Mare Family.
GoalsPrimary:
Removal and procession of Scrap Metal
Profiteering by any means necessary
Secondary:
Domination of the Gallic Black Market
Diplomacy
Allied: None, so far. Friendly: Gallic Metal Service, Contari Lance. Neutral: Gallic Royal Navy, Gallic Royal Police, Cardimine Addicts, Civilians, Gallic Corporations. Unfriendly: Sirians, Sirian Junkers, Gallic Brigands, Maquis, Independent Miners Guild, Council, Colonial Republic, Pirates, Freeloaders. Hostile: Unione Corse, Bretonian Corporations, Bretonian Armed Forces, Liberty Corporations, Liberty Navy.
Technology & Ship Use
All <gj> Junkers may freely use:
Junker Technology, such as Barragers and Scrapping Arrays
Junker Ships. such as the CSV and Salvager
Gallic Civilian Technology, such as Carbines and Pot-de-fers
Gallic Civilian Ships, such as Moonbeams and Aurchoses
Gallic Unlawful Ships, such as the l'Ane and Courier
Gallic Junkers may request permission to use:
Gallic Royal Navy Technology, such as Culverins and Muskets
Gallic Royal Navy Ships, such as Lynxes and Cougars
Ranks & Positions
The Gallic Junkers keep a simplified system of Ranks and Positions.
Supreme Ju(d)ge: The Supreme Juge oversees the activities of the faction, managing things from recruitment to monthly fiance reports. The Supreme Juge is the figurehead and hard worker of the Gallic Junkers. Currently held by: Acel la Mare (//KaiserDietz))
Junker: Simply put, these are the bones, guts and vital organs of the Gallic Junkers. The term 'Junker' is used lightly as a Junker can vary from fences to traders. To maintain a sense of order, Junkers are granted positions. These positions include:
Benne Plongeur: These are what the Gallic Junkers heavily consists of. These dirty fellows work tirelessly in the countless amount of Scrap Fields for hours on end, only to return to a station to have to process their findings too. Négociant: The traders and merchants of the Junkers, these charismatic people fly large (and lawful) transports, selling goods to stations, bases and even individuals who wish to buy some of the Gallic Junker's goods. Fourger: While Négociants deal in lawful trade, Fourgers work in a slightly more 'unlawful' field. These characters are usually found in l'Anes and deal in selling contraband to undercover groups and individuals who wish to remain anonymous. Fourgers also sell their goods in space, but be warned, those delicious pop tarts may contain strong traces of Cardimine. Corsaire: After the break at Reunion, the Gallic Junkers were offered the chance to privateer for the Gallic Crown in the Taus and Bretonia. Although in small amounts, the Corsaires are ruthless and destructive. This division is commonly used for intelligence gathering, when needed.
Current members in this position: Fabrice Ulysses Christophe Kirouac II (//Deeceem), Celestyna Lafevre (//Deeceem), Lucia Martiniquez (//Kieran.Walker), Francis Drake (//djordje_petrovic), Genevieve La Mare (//KaiserDietz), Andre Satin (//Andre Satin), Amalle Ouellet (//Andre Satin), Drake (//Andre Satin).
Roleplay Expectancy & Final Notes
To address those who are confused as to what Gallic Junker Roleplay should be like. Gallic Junkers should place themselves above the average Junker. They dress up in fancy linguistics and clothing, customize their ships with glorified lights and prance around as if scrap mining isn't a dirty business, when in reality, we're just about as important as a fly.
And there are more pictures planned to be added, we just have to acquire them first. Of course, feedback always welcome!
Noticed a few discrepancies in your diplomacy section.
- Maquis are full hostile. They hate you almost as much as King Chuck himself. The Council would also enjoy putting some holes through your hull.
- Unione Corse aren't hostile yet. Dev people I know Fellow conspirators have informed me that they might be in the next update though, as a further fix to Gallic quasi/unlawful alignments. However, [UC] would love to roleplay out the deterioration of our relations at some point, instead of just *boom* hostile. We can discuss details for that on Skype though
- Also, rumor has it that Solar Engineering relations with the Brigands (which doesn't make much sense) will be reworked so that instead they're tied in with you guys (which works, given the shared hatred of the Corse/Maquis), so you might want to consider them as friends.
As for in-game feedback, I've had a couple of run ins with you guys and they've been good so far. Keep it up!
"You see what your knowledge tells you you're seeing. ... how, what you think the universe is, and how you react to that in everything you do, depends on what you know. And when that knowledge changes, for you, the universe changes. And that is as true for the whole of society as that is for the individual. We all are what we know, today. What we knew yesterday, was different; and so were we."
- James Burke, The Day the Universe Changed (1985)