• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 124 125 126 127 128 … 546 Next »
Tech charts working?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Tech charts working?
Offline Gutek
01-27-2014, 07:51 AM, (This post was last modified: 01-27-2014, 07:58 AM by Gutek.)
#1
Member
Posts: 97
Threads: 22
Joined: Jan 2011

Hi
Can anyone tell me why after instaling cruise disruptor (of any kind)
on coalition gunboat im reciving 10% power core nerf? Instaling any other turrent than "coalition GB turrent" makes the same problem.
It used to work fine but now it is restricted again?

And btw. What is the point of keeping coalition caps restricted till this day? What it changes? Exep making them super duper never seen?

Its nice to back on the trade line.
  Reply  
Offline Cælumaresh
01-27-2014, 09:25 AM,
#2
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

(01-27-2014, 07:51 AM)Gutek Wrote: Hi
Can anyone tell me why after instaling cruise disruptor (of any kind)
on coalition gunboat im reciving 10% power core nerf? Instaling any other turrent than "coalition GB turrent" makes the same problem.
It used to work fine but now it is restricted again?

And btw. What is the point of keeping coalition caps restricted till this day? What it changes? Exep making them super duper never seen?

Because Coalition caps are way to awesome for the common folks..

On a more serious note, check this for tech restrictions: http://discoverygc.com/wiki/techcompat_table.php

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

  Reply  
Offline Sabru
01-27-2014, 09:37 AM,
#3
Member
Posts: 2,274
Threads: 262
Joined: Jan 2012

(01-27-2014, 07:51 AM)Gutek Wrote: And btw. What is the point of keeping coalition caps restricted till this day? What it changes? Exep making them super duper never seen?

Depends what you mean.....

why are they still restricted to coalition only? well thats obvious. why would they allow possible enemies of the state to utilise their heaviest ships? they wouldnt.

if you want to use coalition caps, make a coalition char (for the GB) or join the SCRA and work your way up and earn a destroyer.

(on a side note, if the light carrier ever gets made and implemented i wonder if they'd open up the dessie then to the normal coalition ID?)

[Image: 9KgNaeX.png]
Reply  
Offline Tabris
01-27-2014, 10:15 AM,
#4
Member
Posts: 2,710
Threads: 335
Joined: Dec 2007

There is actually an RP reason for this. The Coalition is not in the business of giving out it's technology to every tom, dick or harry, we are VERY paranoid IRP about theft of our technology and only allow those we absolutely trust with access to even the simplest ships constructed using our technology.

As for Cruise Distruptors not working on your ship, I think that's a simple mistake if you're using a Coalition ID with the Technerfs.

And Saber for your question, a Light Carrier is likely awhile off due to a lack of model-designers uninterested in creating one, but in the event that it EVER gets in (although even I am losing hope fast.) it's possible that the Destroyer will be permitted.
Reply  
Offline Cælumaresh
01-27-2014, 05:31 PM,
#5
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

[Image: lJXA7ee.jpg?1?1166]

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

  Reply  
Offline Gutek
01-27-2014, 07:43 PM,
#6
Member
Posts: 97
Threads: 22
Joined: Jan 2011

Ok Ok Ok

Its nice to back on the trade line.
  Reply  
Offline Gutek
01-27-2014, 07:45 PM,
#7
Member
Posts: 97
Threads: 22
Joined: Jan 2011

(01-27-2014, 07:43 PM)Gutek Wrote: Ok Ok Ok nvm.

Just wanted to say dat iv got some CD bug issue.

Its nice to back on the trade line.
  Reply  
Offline kikatsu
01-27-2014, 07:49 PM,
#8
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

Moving this out of the rules area and into the bug report section.
Reply  
Offline Echo 7-7
01-28-2014, 07:06 AM,
#9
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

Please list the specific equipment you have on your ship and the ID you were using at the time.

There was a sig here, once.
  Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode