• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 102 103 104 105 106 … 546 Next »
Base customization

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
Base customization
Offline Fluffyball
10-03-2014, 03:59 PM,
#21
Banned
Posts: 2,426
Threads: 222
Joined: Jul 2013

I would love base lights change. Imagine base just effing illuminating with its lights from 10-K (it happened to one of my ships, which I jokingly named once Swagship of Sirius).

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
Reply  
Offline Caconym
10-03-2014, 09:43 PM,
#22
Member
Posts: 422
Threads: 28
Joined: Mar 2013

So you basically want beacons in space? Hmmm... Why not, instead of having a very difficult new feature, modify an existing feature?
Basically the idea is this: You know how there already are external modules, right? Gun platforms being the main example. So why not create new beacon modules (aka nav buoys), which come in different styles (e.g purple huge lights, small pink lights... a bit like pimpship but on a beacon), and then have them use a similar system to gun platforms, where you can place the beacons around the base to have them be the lights, instead of having to create an entirely new mechanism to add lights? Furthermore, it should be really easy to add in 26 models (in the shape of english letters), and create a new type of beacon (easy INI work, should take around 30m once the models are done) using these models, so that writing can be displayed in space; you can even have lights on these, since they'd be a bit like beacons. And lastly, it should also be possible to create some sort of billboard using a flat rectangle, and have official factions request (can be an admin request or whatever) that their logo be put on a billboard object to be displayed in front of their PoB. To avoid any extra work on the devs/admins, it could be made so that the official factions have to get someone to do the texturing for them, and then present it for approval in the request to the admins. Even if that takes too much time, I volunteer to do the INI work for at least the nav buoys and the letters.

[Image: 739cx2x56a7.PNG]

[Image: Caconym.gif]
Reply  
Offline Chuba
10-03-2014, 10:34 PM,
#23
uwu
Posts: 1,518
Threads: 40
Joined: Sep 2013

(09-30-2014, 10:35 PM)Void_Nemesis_GOF2 Wrote: Unless I'm mistaken, every NPC you see in a bar, shop or whatever, are either completely unique in the case of the bartenders and other important NPCs, or procedurally generated using a certain set of conditions (e.g location of base, affiliation, NPC traffic going around it) to avoid having, for example, a corsair offering an assassination mission in a GRN base. This would mean that for every PoB, you'd need to enter the new conditions into the game files, so that the game considers it as a populated solar and gives it people. However, you'd need to edit these files for every change to the PoB's affiliation, location, or if it is destroyed, ect. This means extra unnecessary work for the devs and very frequent updates (basically one for every PoB or so, and a new one each time a PoB is created). Unless someone figures out a way to make the game automatically update itself each time a new PoB is created, and take the different conditions into account to populate the base (including creating a few random name and assigning the proper dialogues), then it would be not necessarily impossible, but too impractical.

I had my Pob and there were Npcs in it

[Image: Chubix.gif]
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode