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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Commodity Suggestion

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Commodity Suggestion
Offline stewcool
09-18-2008, 08:13 AM,
#1
Member
Posts: 1,969
Threads: 275
Joined: Nov 2007

A Faction Crew.

Basically the purpose of a Faction Crew would be this

It acts just like a spaceship crew except titled [insert faction name] Crew

These guys would serve as a double in RP. They can be either
your crew or your prisoners. The wouldn't be contraband like
pilots are.

Thoughts?

[Image: kelsieicsig.png]
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Offline Generation
09-18-2008, 08:18 AM,
#2
Member
Posts: 443
Threads: 2
Joined: Mar 2008

I like it.

[Image: .gif][Image: .gif]

[Image: lwb_crawford.jpg]


[Image: userbar654969ky7.gif]
[Image: s3f3hs.jpg]
  Reply  
Offline Orin
09-18-2008, 08:27 AM,
#3
Member
Posts: 3,124
Threads: 75
Joined: Aug 2008

/signed

The current pilot setup bites.
  Reply  
Offline Gabrielle
09-18-2008, 08:43 AM,
#4
Member
Posts: 319
Threads: 2
Joined: Sep 2008

Great idea could this Commodity be setup in a way where NPC's will not attempt to pirate it from you
  Reply  
Offline stewcool
09-18-2008, 08:44 AM,
#5
Member
Posts: 1,969
Threads: 275
Joined: Nov 2007

That's why I said they wouldnt be contraband Gab.

Those things are annoying

[Image: kelsieicsig.png]
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Offline greendragon
09-18-2008, 01:56 PM, (This post was last modified: 09-18-2008, 01:59 PM by greendragon.)
#6
Member
Posts: 107
Threads: 1
Joined: Jul 2008

I mentioned to others too, I think this would increase the effectivity of our role-play.

My proposal: ammunition. Weapons, vehicles, and nuclear isotopes* are aviable, but not ammunition, hmm? This commodity could be produced in Rheinland or Bretonia...

*A very rare but quite a jackpot contraband: nuclear weaponry. Non-perishable, RP shoot on sight, extremely high-valued, and takes 5 or 10 spaces in the cargo bay, probably produced on both LD-14 and a pirate base. Xenos would appreciate this stuff, due to their lack of reliable capital ships... but they aren't the richest faction...

[Image: greendragon-1.gif]
by Serpentis (1) and Blackstarr (3)
and... ElDragonNegrodelaDonna, Dexter.Hovis, Syd.Montague... ah, and of course Dietrich.von.Claussen
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Offline Generation
09-18-2008, 02:02 PM,
#7
Member
Posts: 443
Threads: 2
Joined: Mar 2008

I also want a commodity called "Steve" sold on the Admin base and given specifically to my crazy Junker.....


Well any way, I think its a good idea. I also think that having a citizen commodity is good as well.

In Liberty with a cargo hold full of Rheinland citizens....

[Image: .gif][Image: .gif]

[Image: lwb_crawford.jpg]


[Image: userbar654969ky7.gif]
[Image: s3f3hs.jpg]
  Reply  
Offline Culebra
09-18-2008, 02:18 PM,
#8
Member
Posts: 435
Threads: 5
Joined: Mar 2008

/signed

I have wanted this for a while. The only way I can get Junkers for my ships are to buy them from others or blow up CSVs and I can't bring myself to do the latter.
  Reply  
Offline Eboksba
09-18-2008, 02:33 PM,
#9
Member
Posts: 89
Threads: 5
Joined: May 2007

That sounds like a good idea. Maybe if we get igiss' attention quick enough we can get this in the new edition.

[Image: siggie.jpg]
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