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FLHook Server Command /laws

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FLHook Server Command /laws
Offline Praetor
11-26-2014, 03:21 PM,
#1
Banned
Posts: 374
Threads: 28
Joined: May 2013

To solve the problem of people not bothering to check the laws of the houses and also so that law enforcers can in-game quickly point out a law if someone broke it and claims it doesn't exist.

Syntax:
/laws HOUSENAME
Output-Index of Contents
/laws HOUSENAME INDEX_NUMBER
Output-The Laws

Example:
/laws RHEINLAND
Output-
1.>>Article One: The definition and enforcement of Rheinland law
2.>>Article Two: The Rheinland Criminal Code
3.>>Article Three: Trade regulations
4.>>Article Four: Directives for foreign capital ships and foreign combat vessels
5.>>Article Five: Zones of Influence
6.>>Article Six: Enemies of Rheinland
7.>>Article Seven: Restricted areas
8.>>Article Eight: Modular bases
/laws RHIENLAND 1
Output-
>>Article One: The definition and enforcement of Rheinland law

§1. Supremacy of Rheinland laws is absolute in Rheinland space.

§2. Rheinland space is defined as the combination of the following systems: Braunschweig, Bremen, Dresden, Frankfurt, Halle, Hamburg, Koeln, New Berlin, Munich, Omega-7, Omega-11, Saar and Stuttgart.

§3. Rheinland law-enforcement authorities are represented by the Rheinland Military (Rheinwehr), the Rheinland Federal Polizei (Bundespolizei) and the Büro des Marinenachrichtendienst.

§3.1. The authority of the Rheinland Military [RM] is superior to any other Rheinland affiliated vessels in a combat situation in Rheinland house space, the Rheinland border worlds and Texas system.

§4. Ignorance of Rheinland laws does not exempt of liability.



Like this anyone would be able to pull up the laws ingame.


Implementation-
I see two ways of implementing this-
A normal command that pulls the laws from server,and the laws are manually set for the command and so any changes to the laws will need admins to change the laws server side.
OR
The command pulls the law from the internet by accessing the forums via some script?

I am not sure of this and only a dev(read Alley) can answer this.

User was banned for: Compromised account
Time left: (Permanent)
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Offline SnakThree
11-26-2014, 03:27 PM,
#2
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

Or just introduce new commodities for five houses. Way easier.

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Offline sindroms
11-26-2014, 03:31 PM,
#3
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

People in charge of these rules cannot do as little as keep a forum page updated.
Now imagine them having to keep tabs on that and an ingame command.

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Offline Price_
01-14-2015, 03:55 AM,
#4
Member
Posts: 415
Threads: 54
Joined: Mar 2011

This would never work, it would be up to date for only the amount of time between when it was made and when the first law changed.

And also if people can't bother to read the laws, which are all stickied in one spot, how many do you think are going to use a in game command?

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Offline Sylvie557
01-14-2015, 03:59 AM,
#5
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Posts: 878
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(01-14-2015, 03:55 AM)Richard Price Wrote: This would never work, it would be up to date for only the amount of time between when it was made and when the first law changed.

And also if people can't bother to read the laws, which are all stickied in one spot, how many do you think are going to use a in game command?
Not sure if it would be worth it but it would allow a police officer to point out a law to a player ingame.

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