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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery mod should learn something from this

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Discovery mod should learn something from this
Offline Kazyumi
10-12-2008, 04:16 AM,
#21
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' Wrote:Flak is a vanilla Mod, no new ships (one I think it was actually) but no others.
They are busy with making their own models.
What I love is all the new effects they're adding to the game. Nothing that would make the server lag. Maybe some things could be added to Disco?

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Offline mjolnir
10-12-2008, 11:24 AM,
#22
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' Wrote:What I love is all the new effects they're adding to the game. Nothing that would make the server lag. Maybe some things could be added to Disco?

Maybe it already is:P

[Image: sigiw102.jpg]
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Offline MarvinCZ
10-12-2008, 11:52 AM, (This post was last modified: 10-12-2008, 11:52 AM by MarvinCZ.)
#23
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Yeah, maybe it already is, but I doubt it's taken from there. We have a lot of capable people of our own, you know:P
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Offline Derkylos
10-12-2008, 05:18 PM,
#24
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Having played IL-2 (WW2 flight sim) online, and particiated in engagements with battleships, I am totally against any sort of "flak" (should be "anti-aircraft"-FLAK=flug luft abwehr kanone) in an online game-the graphical representation just causes too much lag...even when you only have ~10-20 people connected.

[Image: 2ecf33o.png]
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Offline RingoW
10-16-2008, 06:05 AM,
#25
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Posts: 1,399
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Joined: Aug 2007

Quote:Yeah, maybe it already is, but I doubt it's taken from there. We have a lot of capable people of our own, you know


You should see the new Starflier dying sequence or the Missouri's new engine trail effects.

(:lol:sorry, could not resist)

AoM
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Offline Forsaken
10-19-2008, 07:54 PM,
#26
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Posts: 50
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Quote:I am totally against any sort of "flak" (should be "anti-aircraft"-FLAK=flug luft abwehr kanone) in an online game-the graphical representation just causes too much lag...even when you only have ~10-20 people connected

Really? How so? I don't know about IL-2, but in Freelancer, graphics and FX are handled client side. If there are any negative effects due to implementation of flak, it would be purely because the client(s) pc is unable to handle it.
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Offline Angelfire
10-19-2008, 08:09 PM,
#27
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wow! the exploding base thing is very cool.... and the fact that the base actually outputs serious defence damage...

besides that... very pretty light show as well... sound effects added as well! Hows that machine gun thingie? very cool!:)

[Image: specialinsppwee.png]
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Offline Derkylos
10-19-2008, 11:01 PM,
#28
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' Wrote:Really? How so? I don't know about IL-2, but in Freelancer, graphics and FX are handled client side. If there are any negative effects due to implementation of flak, it would be purely because the client(s) pc is unable to handle it.

That's exactly the point...an online game's overall speed is a combination of the speed at which the server runs, and the speed at which the clients run...if a client runs slowly, it will impact on the server, and vice versa. Hence, if your computer is really bad (no, like really bad), you will get kicked from the server. So, either we have a very laggy experience, or very few players...neither of which are desireable...no?

[Image: 2ecf33o.png]
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Offline Forsaken
10-20-2008, 12:33 AM,
#29
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Posts: 50
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Joined: Dec 2006

One would assume that such is the case, but no. The server goes on regardless of the client computers ability to handle FX and other stuff.

The reason players with bad connections get kicked is b/c they are unplayble for others because they arent sending the server all of the packets required in the required timeframe ect.... hence lagging players looking like they are jumping everywhere.
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