Are there possibly other influences than travel distance taken into account? With 350 m/s cruise speed and the rest being default speed I only get 16 minutes 18 seconds as the fastest route for Aliminium to Denver , which is vastly different from the length you have listed. Even through Texas I can only reach 19 minutes. Strangely, I do reach reach similar travel times you get on some other routes. Or did you forget to update the speed of routes at the top / started at the bottom?
Additionally, I looked at another route and found something that you should consider. Some routes take you almost exclusively through jump holes, as seen here. At the same time, this path is far from realistic. Despite this route being quicker than the lane route according to FLCompanion and this path existing for a very long time, the vast majority of the traders continue to use the lane route for that one.
Interestingly, 350 m/s speed will yield times that are impossible to match. What I used is 330 which seems very accurate.
Tried Dublin-New Paris (long, mostly cruise), Munich-Southampton (long all lanes), and O-11-Waterloo (short, mostly cruise). All of these were very close to the predicted result, with only O-11-Waterloo being over 20 seconds off. I corrected this one manually.
As no other routes are that short and cruise-oriented, I don't foresee more major inaccuracies, plus 20 seconds is pretty forgivable as it is.
Yes, the route is unrealistic inrp for traders to take, but like all routes these have to be balanced in terms of the fastest way, not the most realistic.
Nonetheless, it's possible for whatever reason that some are inaccurate. The only way to know for sure is to fly every single one.
The problem that you have when you use the quickest instead of the most realistic route, is that routes that are calculated to go through jumpholes are objectively worse compared to others if you use the most realistic route, which is the mainly used route. This will only result in focusing activity on certain mining factions with the 'most profitable' route (something that should be avoided in a balance) while other regions that would benefit from these additional traders/miners are going to lose activity because less indies are going to use the route and thus the faction.
//edit You should probably use only one speed for the calculation, note that somewhere and make sure that all travel times are accordingly updated before everything goes public. These sort of inconsistencies in the used speed only create confusion. I can recreate some of the values with 350 m/s while some are vastly off.
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(07-22-2015, 10:13 PM)LordVipex Wrote: The problem that you have when you use the quickest instead of the most realistic route, is that routes that are calculated to go through jumpholes are objectively worse compared to others if you want to use the lane route. This will only result in focusing activity on certain mining factions with the 'most profitable' route (something that should be avoided in a balance) while other regions that would benefit from these additional traders/miners are going to lose activity because less indies are going to use the route and thus the faction.
Even taking this into consideration, you're looking at a difference of a few minutes and potentially 100 or so c/s. While that might be a draw for some people, it's not enough to fundamentally break the system which is... basically the status quo we have right now.
The same balancing principles that regulate the standard economy should be going into ore numbers as well, because at the moment the prices are just an entirely arbitrary crap-shoot.
Obviously we want the route times we're listing to be as accurate as humanly possible though, so we are double checking all the results at the moment.
Can't do anything about that. Would require system / jump hole changes.
It's the same with regular commodities, they're balanced - they have to be balanced - according to the fastest possible connection. It's not even bad now, there's so many jump hole short cuts that don't exist anymore (Cambridge-Leeds, New Berlin-Sigma-13, etc.).
Thankfully there aren't many heavily cruise-hole focused routes, Uncut Diamonds to NL is a real exception.
EDIT:
(07-22-2015, 10:13 PM)LordVipex Wrote: //edit You should probably use only one speed for the calculation, note that somewhere and make sure that all travel times are accordingly updated before everything goes public. These sort of inconsistencies in the used speed only create confusion. I can recreate some of the values with 350 m/s while some are vastly off.
All travel times are calculated with 330 speed currently. If you get different results, either the starting point is slightly different (even a few k can make a noticeable difference), or we messed up somehow.
If you're sure one of them is wrong please tell us which, it's not impossible I typo'd something.
EDIT Mk II:
Added FLComp parameters, besides cruise speed all are default.
So flying 4 systems more to sell Silver ore to get 100 more credits? That's the difference between Narita and Montbrison. Very balanced. I'll have to go to Gallia more often, they pay good money.