• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 11 12 13 14 15 … 198 Next »
Re: ID Changes/Rework

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Re: ID Changes/Rework
Offline Corile
04-04-2016, 06:27 PM, (This post was last modified: 04-04-2016, 06:28 PM by Corile.)
#1
C::iemka pl
Posts: 3,243
Threads: 265
Joined: Apr 2014

Those ID templates are overly verbose and I expect them to be horrendously inconvenient to read in game unless you can somehow implement mouse wheel support or enlarge the windows. Seriously.

Discuss.




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
  Reply  
Offline Jansen
04-04-2016, 07:06 PM,
#2
Member
Posts: 4,110
Threads: 501
Joined: Jan 2009

If you have to chose between a longer text which requires some scrolling, but is easier to read and supposed to be logically structured for each ID (read -Beginner friendly-) and a shorter text that still does require scrolling, but has overly complicated wordings that can mislead, what do you pick? (sun)

For me its the first option.

[Image: HkdyBql.gif]
Reply  
Offline Corile
04-04-2016, 07:25 PM,
#3
C::iemka pl
Posts: 3,243
Threads: 265
Joined: Apr 2014

There are some lines that are pointless ("can trade", srsly?).




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
  Reply  
Offline Arioch
04-04-2016, 07:26 PM,
#4
Retired Zoner Overlord
Posts: 1,938
Threads: 219
Joined: May 2011

We know, and those will be changed/fixed.

[Image: drrobe.gif]
Reply  
Offline The Savage
04-04-2016, 09:47 PM, (This post was last modified: 04-04-2016, 09:52 PM by The Savage.)
#5
Probation
Posts: 1,034
Threads: 60
Joined: Nov 2015

Quote:"Freelancer ID

Freelancer Mercenaries are people not affiliated with any faction in particular. They generally operate independent trade ships and fighters. They usually act as mercenaries, taking the odd job here or there to pay for fuel and supplies, but also just explore Sirius or adventure through dangerous systems for thrill.

Pilot carrying this quasi-lawful ID is a Freelancer, who:

Is allowed to do the following anywhere:
-Can trade
-Can defend itself
-Can fulfill any bounty and escort contracts, and may treat transports as combat targets when executing a bounty or escort contract against them

Is not allowed to do the following:
-Cannot use any transports with more than 3,600 cargo, except for the Pirate Train
-Cannot participate in unlawful actions except as described above

Allowed ships: Fighters, Freighters, Transports, Gunboats, Civilian Carrier"

I would like to point out the fact that two pretty active factions, which are Auxesia Battle Group and The Aegis Initiative, would be unable to defend each other, as almost all vessels bear the Freelancer ID.
Reply  
Offline Arioch
04-04-2016, 09:49 PM,
#6
Retired Zoner Overlord
Posts: 1,938
Threads: 219
Joined: May 2011

Stop saying "are now unable to". Nothing in what I posted is set in stone, and nothing is permanent yet. If you have a suggestion make it. Once the two weeks are up, then we'll go in and makes changes where necessary, review the community feedback, and go from there. Stop assuming this is final and the verbiage is what will end up in game.

[Image: drrobe.gif]
Reply  
Offline The Savage
04-04-2016, 09:50 PM, (This post was last modified: 04-04-2016, 09:55 PM by The Savage.)
#7
Probation
Posts: 1,034
Threads: 60
Joined: Nov 2015

(04-04-2016, 09:49 PM)Drrobe Wrote: Stop saying "are now unable to". Nothing in what I posted is set in stone, and nothing is permanent yet. (...)

My mistake, changed to 'would be'.

Edit: I like idea of new form of ID lines put into separate groups. So simple, yet so efficient.
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode