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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Mine Types

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Mine Types
Offline darthbeck
03-03-2009, 07:49 PM, (This post was last modified: 03-03-2009, 07:50 PM by darthbeck.)
#21
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

' Wrote:nucleart missile with those settings is usable only again another caps, I dont see problem in this.

you cauld abuse this to easyly.

the battleship fires a nuke missle. a fighter train cd's it when it gets away from the bs.

that means the missle explodes and kills allthe fighter without shields, nocks of all the guns and stuff.

no fun at all.

but if we made them have more then about 200 health then it would work well.
but i do think they should cost.....100 k per missle?

EDIT:sorry for grave digging

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
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Offline AJBeast
03-03-2009, 07:59 PM,
#22
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Posts: 1,477
Threads: 55
Joined: Aug 2008

Actually , im glad you did gravedig. I cant belive i missed this topic. Ive been wanting to suggest stationary mines for ages, but i cba so.

Yea , im all for more diversity in mines and torpedos. Like a EMP torpedo! But that combined with a SNAC migh be a bit overkill ... mmm .
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Offline Friday
03-03-2009, 08:10 PM,
#23
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Posts: 1,897
Threads: 76
Joined: Aug 2007

Ammo is going to occupy cargo space next mod isnt it?

If so, then one could balance the more powerful mines my increasing their cargo space (hence the amount one can carry).

More variety of mine types would make greater scope for 'mine-layer' ships like the Spatial.

You could even make a mine act as a 'reverse' torpedo launcher - a faster travelling and tracking one that chews energy as well as ammo.

EMP mines
Stationary mines
Low yield, wide area mines
Reverse torpedo mines
CD mines

[Image: GMG_banner.png]

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Offline gekerd
03-06-2009, 12:24 AM,
#24
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Posts: 279
Threads: 12
Joined: Oct 2007

the problem is mines have the tendency to be able to move at the same speed in all directions, so the 'revers' torpedo would really be a torpedo face back

[Image: Gekerd1.png]
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Offline Friday
03-06-2009, 04:37 AM,
#25
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Posts: 1,897
Threads: 76
Joined: Aug 2007

Ahh so they dont have the same inertia effect as torps and missiles do?

[Image: GMG_banner.png]

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