Okay, I'm not sure how out of place this is, since this seems mostly like a multiplayer forum, but I really enjoy the mod SP. The only thing that bugs me is the pirate cap ships, which when scanned have ~30 pilots, only drop one when destroyed...is there a simple edit that I can do to make it so they drop them all?
I'm familiar with ini editing and such.....
Thanks in advance
(and just to clarify, I don't play MP, so it's not like I'm trying to cheat on your servers or anything, I'd just like the balance in my SP game)
P.S. Where do I find the values for dsy_armor* ? I checked in all the ****_equip.ini files and couldn't find it.
It just seems a bit unfair that I take all this time ( and deaths )dropping a bounty hunter ship thinking I'm gonna have 30 BH pilots to turn in and it drops the same as a fighter...
And just a side note, doesn't bother me nearly as much as the multiple thing, but in the next release, can the pilots scale with the ships, like novice, regular, and elite. Cause I run into the same problem, why spend time taking down hammerheads when pirhana's will give me the same pilot with the same value...
Good points. It never really bothered me because I take down Ku BS's for fun and admirals give a fair chunk of change... (though if I got 30... then 30x~40000=1,200,000 :DDDDDDDDDD)
On second thought, I agree with Zyreal wholeheartedly.
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We are coming.
Characters:
BDBC-Yamato - Talarca Light Battlecruiser
BDBS-Musashi - Kusari Heavy Battleship (to be stolen)
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</span> The 大和, Battlecruiser Yamato, is Admiral Yamato's personal yacht and primary combat ship.
<span style='font-size:10pt;line-height:100%'> The 武蔵, Battleship Musashi, is Admiral Yamato's command center and mobile base of operations for his personal fleet. * The 信濃, Fighter Shinano, is Admiral Yamato's personal fighter and reconnaisance ship, used for backup purposes. ** The Monarch is a freelance freighter captained by Bretonian Navy veteran, William Earnshaw Jr.
The large amount is to symbolize a whole crew I believe. Then it just drops the commanding officer, which is an admiral for battleships. While the crew died.
Dab,Sep 4 2006, 03:51 PM Wrote:The large amount is to symbolize a whole crew I believe. Then it just drops the commanding officer, which is an admiral for battleships. While the crew died.
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I'm not talking about house battleships, I'm talking about BHG cruisers and outcast destroyers and such...
They don't drop an admiral, they drop a lone, fighter value, pilot...
(keep in mind I'm talking about these fights when you are equipped with an end game fighter, and that I don't mean 1v1, I mean large groups of them against a lone player)
Phirahna, easy fight = 1 BH Pilot~12,000 CR
Barracuda, slightly more difficult = 1 BH pilot~12,000 CR
Hammerhead, average ship battle, pretty challenging = 1 BH pilot~12,000 CR
Bounty Hunter Cruiser, TOUGH FIGHT needs multiple attempts wastes a lot of ammo = 1 BH pilot~12,000 CR
All I'm asking for is a bit of scaling...Can someone point out how to force the large BH ships to drop all 30 or so pilots that show up on a scan? I know it's possible since they drop multiples of other cargo, like stacks of 30 H-Fuel and such.
OR, tell me how to change the load-out so I can make them drop a Gunboat Captain or Cruiser Commander...
ive also thought bout that thing...
just 1 bh from a cruiser ,could be changed in the next version maybe?
I will be looking for those bh cruisers when they drop more pilots :)
I took a few missions on Malta and when i arrived at the mission wayp
4 bh cruisers showed up (pummeled them)
the 4 more popped up then another 4 and after I destroyed them
4 more came, a few secs later....all dead :P
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