(06-05-2020, 12:16 AM)Lythrilux Wrote: Caps should be locked to ZoI.
It's like that for Order for one
And when you get a JD on it your Zoi gets a lot bigger / accessible
Otherwise you need a lawyer and a cartographer to know which systems you are allowed to go to, and it creates some nasty long trips to get to parts of your Zoi as you can't use shortcuts systems outside of it
ID simplicity is a good idea for newcomers especially, the decision to restricts caps into Zoi isn't as straightforward and obvious as you'd think
(06-05-2020, 12:16 AM)Lythrilux Wrote: Caps should be locked to ZoI.
It's like that for Order for one
And when you get a JD on it your Zoi gets a lot bigger / accessible
Otherwise you need a lawyer and a cartographer to know which systems you are allowed to go to, and it creates some nasty long trips to get to parts of your Zoi as you can't use shortcuts systems outside of it
ID simplicity is a good idea for newcomers especially, the decision to restricts caps into Zoi isn't as straightforward and obvious as you'd think
Both the Core and Coalition IDs have lines that restrict where caps go (literally, "cannot take caps out of zoi") and they have successfully worked for their intended purpose. I can't see a reason not to extend it to all IDs. Plus it can function as a way to prevent newcomers from getting into these oorp situations and causing issues for themselves, as well as the locals.
(06-05-2020, 12:16 AM)Lythrilux Wrote: Caps should be locked to ZoI.
It's like that for Order for one
And when you get a JD on it your Zoi gets a lot bigger / accessible
Otherwise you need a lawyer and a cartographer to know which systems you are allowed to go to, and it creates some nasty long trips to get to parts of your Zoi as you can't use shortcuts systems outside of it
ID simplicity is a good idea for newcomers especially, the decision to restricts caps into Zoi isn't as straightforward and obvious as you'd think
Both the Core and Coalition IDs have lines that restrict where caps go (literally, "cannot take caps out of zoi") and they have successfully worked for their intended purpose. I can't see a reason not to extend it to all IDs. Plus it can function as a way to prevent newcomers from getting into these oorp situations and causing issues for themselves, as well as the locals.
totally bad idea. somehow I'm already not surprised.
what was that before,
make zoners generic
delete Gamma AI faction
and e.t.c.
All I hear "Cut the content" from you.
Actually I felt bad when i saw Order ID says you cannot take Caps in System with Jump Gate - THIS IS TOO OORP (Its like Jump Gates make Order Caps breakdown )
Change the English
& Yes, as @"Relation-Ship" pointed out, i have seen Order & Core doing missions together : |
(06-05-2020, 12:16 AM)Lythrilux Wrote: Caps should be locked to ZoI.
It's like that for Order for one
And when you get a JD on it your Zoi gets a lot bigger / accessible
Otherwise you need a lawyer and a cartographer to know which systems you are allowed to go to, and it creates some nasty long trips to get to parts of your Zoi as you can't use shortcuts systems outside of it
ID simplicity is a good idea for newcomers especially, the decision to restricts caps into Zoi isn't as straightforward and obvious as you'd think
Both the Core and Coalition IDs have lines that restrict where caps go (literally, "cannot take caps out of zoi") and they have successfully worked for their intended purpose. I can't see a reason not to extend it to all IDs. Plus it can function as a way to prevent newcomers from getting into these oorp situations and causing issues for themselves, as well as the locals.
totally bad idea. somehow I'm already not surprised.
what was that before,
make zoners generic
delete Gamma AI faction
and e.t.c.
All I hear "Cut the content" from you.
It's not just an idea, it's something that already exists and has been implemented in-game without consequence. Since it's implementation Core and Coalition indie caps being silly in places they shouldn't became to a complete halt (and of course, Order ID has always had such a thing). These IDs cannot even use such ships effectively outside of their ZoI anyway - what's the issue? There is none, nor are there really any good arguments to justify why horrendously ooRP scenarios like @"Relation-Ship" have provided evidence of should be encouraged.
Ok if you're actually being serious about my post in a flood thread, clearly you didn't even read it as I said RULEWISE Zoners should be made generic - and that's because they ARE in lore an idea, belief, and way of life, rather than a unified organization. But because of the rules and Zoner FR5 being a faction right, right now they're not generic in the rules like the FL, Miner and Pirate IDs. I did however make that suggestion because, as Nyx outlined, Order ships could technically be sanctioned for carrying out their ID lines in logical roleplay circumstances because of the way Zoners are treated right now in the rules.
Secondly, I didn't suggest to delete AI (instead to repurpose them and flesh them out as an NPC boogeyman for Omicron PvE), so one again it's very clear you lack basic reading comprehension. Instead of whinging you could always pick up an AI ID and actually do something with it? Other than Spectre's AI faction I haven't really seen anyone try to show initiative to actually do something with the faction or give it purpose like I suggested.
(06-05-2020, 05:37 PM)VinitS Wrote: Actually I felt bad when i saw Order ID says you cannot take Caps in System with Jump Gate - THIS IS TOO OORP (Its like Jump Gates make Order Caps breakdown )
Change the English
& Yes, as @"Relation-Ship" pointed out, i have seen Order & Core doing missions together : |
The ID rework will rewrite that line in a much more concise and less janky manner.
(06-05-2020, 12:16 AM)Lythrilux Wrote: Caps should be locked to ZoI.
It's like that for Order for one
And when you get a JD on it your Zoi gets a lot bigger / accessible
Otherwise you need a lawyer and a cartographer to know which systems you are allowed to go to, and it creates some nasty long trips to get to parts of your Zoi as you can't use shortcuts systems outside of it
ID simplicity is a good idea for newcomers especially, the decision to restricts caps into Zoi isn't as straightforward and obvious as you'd think
Both the Core and Coalition IDs have lines that restrict where caps go (literally, "cannot take caps out of zoi") and they have successfully worked for their intended purpose. I can't see a reason not to extend it to all IDs. Plus it can function as a way to prevent newcomers from getting into these oorp situations and causing issues for themselves, as well as the locals.
totally bad idea. somehow I'm already not surprised.
what was that before,
make zoners generic
delete Gamma AI faction
and e.t.c.
All I hear "Cut the content" from you.
It's not an idea, implying that it's foundation as something that could be applied to the server hasn't been tested. It's something that already exists and has been implemented in-game without consequence. Since it's implementation Core and Coalition indie caps being silly in places they shouldn't became to a complete halt (and of course, Order ID has always had such a thing). These IDs cannot even use such ships effectively outside of their ZoI anyway - what's the issue? There is none, nor are there really any good arguments to justify why horrendously ooRP scenarios like @"Relation-Ship" have provided evidence of should be encouraged.
Ok if you're actually being serious about my post in a flood thread, clearly you didn't even read it as I said RULEWISE Zoners should be made generic - and that's because they ARE in lore an idea, belief, and way of life, rather than a unified organization. But because of the rules and Zoner FR5 being a faction right, right now they're not generic in the rules like the FL, Miner and Pirate IDs. I did however make that suggestion because, as Nyx outlined, Order ships could technically be sanctioned for carrying out their ID lines in logical roleplay circumstances because of the way Zoners are treated right now in the rules.
Secondly, I didn't suggest to delete AI (instead to repurpose them and flesh them out as an NPC boogeyman for Omicron PvE), so one again it's very clear you lack basic reading comprehension. Instead of whinging you could always pick up an AI ID and actually do something with it? Other than Spectre's AI faction I haven't really seen anyone try to show initiative to actually do something with the faction or give it purpose like I suggested.
(06-05-2020, 05:37 PM)VinitS Wrote: Actually I felt bad when i saw Order ID says you cannot take Caps in System with Jump Gate - THIS IS TOO OORP (Its like Jump Gates make Order Caps breakdown )
Change the English
& Yes, as @"Relation-Ship" pointed out, i have seen Order & Core doing missions together : |
The ID rework will rewrite that line in a much more concise and less janky manner.
Yes, while operating house space vessels out of house limits are always cringy when meeting some other players. It is possible to get out of house without been seen by anyone, doing stuff with NPC, and returning back without being seen by anyone again.
That's with recently raised from ashes PvE stuff against NPC is quite in use, and that prevention would make harder usage of the vessel for me which I would prefer stationed and returned to house space after each turn.
Perhaps some other solution could be made though, like,
"Can not dock outside of its ZoI"? That would create fewer problems for all.
No additional ridiculous ooRP preventions.
Forbidden docking outside the house is actually quite understandable inRP for such vessels.
No need for that should be though. Aren't players capable to deal with such situations on their own
Instead of creating more ridiculous preventions, making more difficult their choices and freedom?
I saw freely going Corsair Battleship with under quasi lawful ID. Yes it was ridiculous, but it gives people freedom.
If you want everything being equally shitty. Forbid snubs at the same level as capital vessels. Stop having capitals discriminated. You were already given another idiocy with Vandals being erased, which brings new problems because they disappeared, which would not be here if they were not removed.
Better solve smth important. Hokan over there which in }|{ destroyed all Xenon bases in Kusari, continues to do it in RHA the same thing in Rheinland to Xenon again. Unlawful battleships should be just somehow forbidden doing this thing. Pirates aren't meant to have such manufacturing spam of battleships.
(06-05-2020, 06:06 PM)darkwind Wrote: Yes, while operating house space vessels out of house limits are always cringy when meeting some other players. It is possible to get out of house without been seen by anyone, doing stuff with NPC, and returning back without being seen by anyone again.
So you agree that it doesn't look good, we're on the same page there at least. But similarly, just because someone doesn't see something bad happen, it doesn't mean it's justified (like if someone breaks their ID but it doesn't get reported).
(06-05-2020, 06:06 PM)darkwind Wrote: That's with recently raised from ashes PvE stuff against NPC is quite in use, and that prevention would make harder usage of the vessel for me which I would prefer stationed and returned to house space after each turn.
Perhaps some other solution could be made though, like,
"Can not dock outside of its ZoI"? That would create fewer problems for all.
No additional ridiculous ooRP preventions.
Forbidden docking outside the house is actually quite understandable inRP for such vessels.
Why introduce a new type of ID line when there's already precedent for a standardized type of ID line in the form of "Cannot bring capitals outside of ZoI". If you're going to restrict docking, there's not really any strong reasons not to just default to the aforementioned line, especially if it already exists on two IDs.
(06-05-2020, 06:06 PM)darkwind Wrote: No need for that should be though. Aren't players capable to deal with such situations on their own
Instead of creating more ridiculous preventions, making more difficult their choices and freedom?
I saw freely going Corsair Battleship with under quasi lawful ID. Yes it was ridiculous, but it gives people freedom.
Because this "freedom" comes at the expense of local factions that would benefit from players making permanent ships and IDs of those factions, rather than bringing a weekly random House cap to vacation there for the purpose of doing [whatever] and being a general nuisance whilst contributing little to the region long-term before returning home to whatever House it came from. The example you mentioned absolutely does look ridiculous, I don't even know why you'd mention it when it discredits the point you're trying to make.
(06-05-2020, 06:06 PM)darkwind Wrote: If you want everything being equally *****. Forbid snubs at the same level as capital vessels. Stop having capitals discriminated. You were already given another idiocy with Vandals being erased, which brings new problems because they disappeared, which would not be here if they were not removed.
This is nothing about discriminating capital ships. As I have said, there are already standardized ID lines, and using those is the best thing. Furthermore, snubs leaving ZoI can at least make more roleplay sense and in my experience players on such ships doing that kind of thing tend to be more RP orientated anyway. But otherwise, this is really not some attack on capital ship players (which is a ridiculous insinuation anyway), especially when such ships can't do anything outside of their ZoI anyway.