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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Missile/Torpedo Projectile model

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Missile/Torpedo Projectile model
Offline Robert.Fitzgerald
04-24-2009, 03:44 PM,
#11
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Quote:As far as I know, you can't hit a projectile of any kind in FL engine.

That's wrong. Simply try it with high speed guns or other missiles.

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Offline Dusty Lens
04-24-2009, 04:23 PM,
#12
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Posts: 6,664
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Joined: Dec 2007

Also, note that you -can- shoot down nova torps. I was stress testing my torps against Unseelie's Bret C-trans and they were being shot down without too much difficulty.

Not easily enough so that one salvo would do it, but a brace of fire sent in that direction would defuse the threat.
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Offline X-Lancer
04-24-2009, 05:49 PM,
#13
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Posts: 1,173
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Joined: Jan 2007

ok..they are not actually the same...but..with the fire behind the missile is so huge..we hardly see the body of the missile in game...so..if we make it larger so it's more visible..it would be great..and..for Battleship Missile..it would be awsome if it has a Harpoon SSM model on it...
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Offline Jaigan
04-24-2009, 06:18 PM,
#14
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Posts: 9
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Joined: Mar 2008

heh, it is indeed larger. but instead of making the launcher bigger, which would also include limiting the max load to like 40 nova's instead of 70. Maybe they should just make the missiles smaller since it would be pretty off having a HUGE nova launcher on a small bomber.

Or make the launcher a little bigger and the missile a little smaller and call it a compromise. :laugh:

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Offline RingoW
04-25-2009, 01:46 AM,
#15
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Posts: 1,399
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Joined: Aug 2007

@Lancer-X: Thats the advantage of gallic players. Their capship missile turrets look more like missile launcher.:P

Okay folks, to compare SL and FL is lame, because SL was scripted. Its a completely different gameplay, but if you want, we can give the bomber 4 torps only.

AoM
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