(05-28-2023, 05:15 PM)RaumDeuter Wrote: TLDR: Keep those events coming, but make it possible for folks to determine the outcome. Even if it's unexpected. (within realism)
Sure will friend, I'm already in the process of trying to think of what the next event in this series will be.
I said it was just a random respawn pew for Navy players, but even that is great compared to nothing - events are the lifeblood of Discovery. Even if you make mistakes and the story is bad they create activity and are vital, especially in neglected/unplayed regions of space. The more the better.
Now let's have some Puerto Rico Action baby, that place could use some love, I say the transports escaped there !
(05-28-2023, 12:33 PM)Verticalius Wrote: The problem now is the same as it has always been: you are stubbornly clinging to your own ideas, and there is no flexibility in sight. For decades. With these solutions, you only reinforce the idea that everything is predetermined, set in stone, and the community can do as it pleases. Yet it was a great awareness-raiser for the 100 players who attended the event. It would be worth reflecting on the reasons for this, because I don't think there will be that many at the next one.
I (and others) have always had the illusion that the community can influence events by participating in them. The illusion of that has now been completely dispelled. Has the Alma died? So what? Could not a flagship with a different name have been brought out to continue the event?
(05-27-2023, 10:47 PM)JadeTornado Wrote: Disliked the event. Spawns ruined the goal of the event. FL ID transports. Huge disbalance in numbers and classes. No in-chat event progress notifications. For that, we could have just gather with all possible IDs for this location and pew without any consequences.
Can't deny that average online became higher after the event.
(01-01-2024, 12:15 PM)Ravenna Nagash Wrote: In a live role playing environment, you are not owed or mandated to be given a duel. Fights develop differently every time and people have varying degree of time to log on their hands or have their own plans.