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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Moving stations

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Moving stations
Offline Seth Karlo
05-12-2009, 01:59 PM,
#21
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I'll do it tonight, after I've done some revision.

Blodo: What is the problem with all the new bases? If they're not seen by players, then they won't affect the players in any way. If you can provide a good reason for me not to make the bases say it now.

I'll talk to the guy who wrote the plugin aswell, and see if I can do it. It won't take too long to make the bases anyway.

Seth

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Offline MarvinCZ
05-12-2009, 02:44 PM,
#22
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Posts: 1,312
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The problem with them is in adding more strain to the game and server and more data to the mod.

Btw, NY is too full already. Any more objects and it goes boom.
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Offline Friday
05-12-2009, 03:01 PM,
#23
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Does a base have to be added to every single system?

Or does only one dedicated base need to be added?

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Offline Linkus
05-12-2009, 03:59 PM,
#24
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What Friday said.

Add one base to say, unknown, far off any navmap etc.
Have them all dock at that one base.





Facilitating the rise of robotics since 0 A.D.
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Offline Corsair
05-12-2009, 04:01 PM,
#25
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But how do you get them to warp back to the ship? I know that it's a weird suggestion, but we may have to remove some stuff to fit this in. But this is a very important addon.

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Offline Linkus
05-12-2009, 04:12 PM,
#26
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You'd have to ask the FLHook modders. I presume that FLHook either beams you to the station or simply creates a docking point in the system at where the carrier is.
It moves around etc and does it's thing and when you undock, it finds out where the carrier is and generates a dockingpoint there again and you undock from it.
That's how it would work in theory.





Facilitating the rise of robotics since 0 A.D.
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Offline n00bl3t
05-12-2009, 04:12 PM,
#27
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' Wrote:Wait... what did I say? *Looks around madly*

Anyway, I talked with Cannon about this and the way to do it would be an Flhook plugin so that when you "dock" with a player, you're sent to a station about 300k above the plane, and when you "undock" you magically re-appear outside the ship again. If the ship dies while you're docked in it, you undock at the last base you were on.

It is possible, just a lot of work. Cannon would need to write the plugin and someone (I'm willing to do it, just need a few spare hours at some point) would need to add a base to every system.

Seth

You can make them all dock at the same neutral base in Omicron Delta, 6531k above the plane with an invisible texture on the base, normal docking rights denied and it not saving on the navmap. (Call it n00bl3t base?)

Make it so you cannot dock the BS whilst people are in it, you cannot undock whilst in a tradelane or in cruise.

Any problems with that, in terms of coding?


' Wrote:The old Tekagi's Treasure and Flak 88 did it by the same technique and no server crashing.

*Nods.* (Now they play another mod.)

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Offline Seth Karlo
05-13-2009, 12:11 PM,
#28
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Aye, the thing is, the change in system would show up on the Player List... perhaps a new system called "Docked"?

And, I'm not sure if the jump would be a crashable thing if you left the system. It would require testing. I'll make a prototype tonight.

Seth

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Offline Weedalot
05-13-2009, 12:21 PM,
#29
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Posts: 2,364
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Joined: Oct 2008

on the flak it does not show... You will jump form the system you docked to the one you undock having all the jump scenes going one after another in a long loop looks awesome btw

♠ Because we can ♠
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