• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 395 396 397 398 399 … 546 Next »
The Size of Aland Shipyard (Omega 3)

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Should the number of dry-docks on Aland be lowered?
You do not have permission to vote in this poll.
Yes
59.57%
28 59.57%
No
40.43%
19 40.43%
Total 47 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4
The Size of Aland Shipyard (Omega 3)
Offline Cellulanus
05-14-2009, 12:33 AM,
#31
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:I don't quite agree on the scale there, Johann. The docking bays on battleships, for example, only just allow a fighter or freighter entry. Inside, in the equipment bay or ship dealer, it looks a lot bigger compared to the ship.

Actually if you take a close look, most docking bays are two to three, possibly even four stories tall, the size of some of FLs larger fighters.

Some how FL managed to make everything look smaller then it actually is in my opinion.


' Wrote:Hmm. I think I got drawn into something that doesn't matter, again. Soon I'll be arguing about whether or not Star Wars would get pwnt by Star Trek.

I hope not, for your sake.
Reply  
Offline bluntpencil2001
05-14-2009, 12:58 AM,
#32
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Heheh, I think it'll be okay.

I meant, if you sit outside a battleship with your LF, the battleship looks just big enough to allow it to dock. Inside, when you speak to the equipment dealer, you see your ship, with plenty room for it.

[Image: sig-9566.jpg]
  Reply  
Offline Xing
05-14-2009, 01:02 AM,
#33
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

the vanilla station architecture themselves pose a dramatic problem as their landing berth could arguably not land more than... 2 ships at a same time...

[Image: audrey03a.png]
  Reply  
Offline Horon
05-14-2009, 01:06 AM,
#34
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

' Wrote:the vanilla station architecture themselves pose a dramatic problem as their landing berth could arguably not land more than... 2 ships at a same time...

Its just the ages old issue of buildings. 99% of the time, when you go inside a house, base, etc in games, they are geometrically bigger when you are inside than when you are outside.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
Reply  
Offline dr lameos
05-14-2009, 01:25 AM,
#35
Member
Posts: 1,249
Threads: 46
Joined: Jul 2008

things don't need to be big to be 'cool'
Sedona Station is a perfect example of this. The biggest issue that I have with Aland is that it looks a bit uninspired, and out of place.

[Image: jXWPvRb.png]
  Reply  
Offline farmerman
05-14-2009, 02:17 AM,
#36
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

Hmmm, I'm kind of torn with Aland. On the one hand, I like the general scale - I think the IMG would need to have more of the dock-thingies (gah, drawing a blank on the word for it) than other groups because they would build slower. Naval yards could afford to be smaller because, in my opinion, they have far greater numbers, greater skills, and greater resources. In short, they build stuff fast enough they only need to sit there for a short amount of time.

On the other hand, it's pretty big and in a strange location for it. Would it be possible to move the Aland model to Tau-39 and then replace Aland Shipyard with Aland Depot, and make it a small mining/shipping depot instead?

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Reply  
Offline Igiss
05-16-2009, 10:39 PM, (This post was last modified: 05-16-2009, 10:40 PM by Igiss.)
#37
Discovery Creator
Posts: 3,174
Threads: 578
Joined: Sep 2025

Quote:Just because Igiss added it doesn't mean it's right.
Yes.

Yet, I don't really see valid reasons to reduce its size. Call me biased, but with a design based on two vertical "bars", adding less than 4 shipyards would simply make it feel empty.

As for its location... well, IMG operates in Taus, in Omegas, in Dublin. Of those three, Omegas are currently the safest location to build such thing, don't you think?

Again, I'm biased. You know my vote, and I'm not forcing anyone to vote the same:)
Yet, for 4.85 the shipyard will remain the same. And later... well, unless something terrible destroys it...

I like the options btw, four, three, two, one, and less than four. Last one means zero?
Reply  
Offline Derkylos
05-16-2009, 11:09 PM,
#38
Member
Posts: 1,410
Threads: 48
Joined: Sep 2008

' Wrote:Yes.

Yet, I don't really see valid reasons to reduce its size. Call me biased, but with a design based on two vertical "bars", adding less than 4 shipyards would simply make it feel empty.

As for its location... well, IMG operates in Taus, in Omegas, in Dublin. Of those three, Omegas are currently the safest location to build such thing, don't you think?

Again, I'm biased. You know my vote, and I'm not forcing anyone to vote the same:)
Yet, for 4.85 the shipyard will remain the same. And later... well, unless something terrible destroys it...

I like the options btw, four, three, two, one, and less than four. Last one means zero?

Dublin's probably safer, seeing as it's in house territory (so they can call the BAF for help, if necessary), and there are no openly hostile or pirate factions present (Mollys buy from the IMG, and BMM, being a corporation and not a military, really wouldn't attack IMG in Bretonia...or anywhere, for that matter).

Also, "less than 4" encompasses all numbers below 4, including fractions and negative numbers =]

[Image: 2ecf33o.png]
Reply  
Offline dr lameos
05-16-2009, 11:29 PM,
#39
Member
Posts: 1,249
Threads: 46
Joined: Jul 2008

' Wrote:Yes.

Yet, I don't really see valid reasons to reduce its size. Call me biased, but with a design based on two vertical "bars", adding less than 4 shipyards would simply make it feel empty.

As for its location... well, IMG operates in Taus, in Omegas, in Dublin. Of those three, Omegas are currently the safest location to build such thing, don't you think?

Again, I'm biased. You know my vote, and I'm not forcing anyone to vote the same:)
Yet, for 4.85 the shipyard will remain the same. And later... well, unless something terrible destroys it...

I like the options btw, four, three, two, one, and less than four. Last one means zero?
A good compromise, in my opinion, would be to display it still under construction. This also negates the fact that such a huge structure has 'suddenly' appeared. Perhaps using the tradelane under-construction models would be a simple way of showing dry-docks under construction, and make the station as a whole more visually interesting.

Lets liven up base designs, not with size, but with innovation. As I said before, Sedona in Baffin has got a completely unique shape, by using only (I think) existing station components.

[Image: jXWPvRb.png]
  Reply  
Offline gezza999
05-17-2009, 12:33 AM,
#40
Member
Posts: 935
Threads: 33
Joined: Mar 2006

' Wrote:Yes.

Yet, I don't really see valid reasons to reduce its size. Call me biased, but with a design based on two vertical "bars", adding less than 4 shipyards would simply make it feel empty.

As for its location... well, IMG operates in Taus, in Omegas, in Dublin. Of those three, Omegas are currently the safest location to build such thing, don't you think?

Again, I'm biased. You know my vote, and I'm not forcing anyone to vote the same:)
Yet, for 4.85 the shipyard will remain the same. And later... well, unless something terrible destroys it...

I like the options btw, four, three, two, one, and less than four. Last one means zero?
The a Hessian Corsair front line cuts through Omega-3. Shouldn't be particularly safe.

The design of the shipyard can/should be changed .. I don't find it particularly inspired, it looks vulgar. Like a White Cadilac with 60 inch rims and a stereo the size of Bournemouth with... *steps off soapbox*

You get the idea. Small shipyards have more going for them than huge ones. The Taus are where the ships will be needed most likely. Why not have another shipyard there, one that isn't "CR", or, just make it a bit bigger and make it a shared IMG/ CR venture. Personally, I prefer So'ton (New London) to Juneau (Alaska)

Points for changing it, I'll restate them:

The IMG do not need a massive shipyard, they wouldn't waste money building and maintaining one, they only have a small cap "fleet" and they don't need a big one.

IMG built the station in a tiny time period compared to other projects which have taken far longer. It's bigging up the IMG beyond what they can ACTUALLY DO, or would want to do.

The station's capacity would never be used to full by the IMG. No other people would use it.

There are more points for lowering the number than for keeping it as it is. It's not about, it makes the game worse, it's about, it makes the game make less sense un-necessarily, and makes the "norm" look terrible.

Also:

Why did you ask me to make a poll if you simply over-ride it when it's drawn to a conclusion? I don't want to waste my time going through thinking of arguments if you'll just invalidate them at your fancy. Improving every other Vanilla shipyard is quite a tall order, and it is un-nessicary because the Vanilla designs are functional and quite nice. I haven't seen anything as good as Oder chucked up.

If you are bias, let someone un-bias decide. I'd say Jinx is the least bias person to post, as he's been talking about the over all picture rather than just Aland.

This is my signature.
  Reply  
Pages (4): « Previous 1 2 3 4


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode