(11-12-2024, 04:43 PM)SeaFalcon Wrote: Making a character for a simple arcade game just to get too attached to their stories shaped through adventures with other people.
it's difficult to say goodbye to characters made literal 15 years ago.
When the story background becomes more than just something you made up it really does hold more meaning.
It's always fun to reminisce with people from back in the day about these stories.
It's also nice to use all that background that shaped the character to meet new ones.
I'd say the greatest moment for me personally was the jump to Alberta with Auxo and SLRC. Then the panic in trying to escape with the Dreamscape holding the line and going toe to toe with Nomad Warforms so everyone could escape out into Omicron Alpha. One of the more epic moments in recent memory.
Why are you reading this? Don't you have something else you'd rather be doing? Why are you still reading this? Go out and explore, trade, fight, pirate, or even die thanks to SLRC autopilot. You're still here? What do you want, a poem? Fine. Roses are red, violets are blue, I lose the game, and so did you.
Making a character literally called Francois Lecocq for a meme to oppress kusari exiles in tau 29 just to actually end up developing it and having quite a lot of personality.