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Junker Ships & Guns

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Junker Ships & Guns
Offline Canadianguy
09-05-2009, 10:40 PM,
#51
Member
Posts: 780
Threads: 5
Joined: Jul 2009

I think the main four things you said should be changed are actually true, especially the barragers.
Junkers got like you said, ships that cant handle as well as the average. Because of this you dont have as much opportunities to shoot and everything should be made to help making these shots hit, therefore briging the speed to 750ms.

For the ships I do not know since I never used them, but you are the leader of the .:j:. si you prolly have a lot of experience with them.

And about the Salvager, price isnt that much relevent when the devs balance ships. It is usually just put about at the same level than other ships in its class and some times raised to act as a deterent, like what as been done with liners.

[Image: RobertJenson.png]
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Offline Seth Karlo
09-05-2009, 10:42 PM,
#52
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

The Junker Bomber is my fault. It is broken, and when I fixed it I made things worse due to not being able to test it and then forgetting to test it before submitting.

Poke me every now and again and I'll fix it, promise.

-Seth

[Image: SethSig.png]
Signature by Sleipnir.
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Offline AJBeast
09-06-2009, 01:14 AM, (This post was last modified: 09-06-2009, 01:19 AM by AJBeast.)
#53
Member
Posts: 1,477
Threads: 55
Joined: Aug 2008

' Wrote:Contanier Transport have 12 turrets and cargo space 4200

Shire Transport also have 12 turrets and cargo space 4200
So it means that each of they 2 can destroy The Salvager!

And have more cargo space!

If you wanna put it stats-wise, I can just as easilly put those ships next to the Salvager so you can compare them in size, hull and weapons. The Salvager has quite a slim front profile and it is indeed very thin , even if it does handle like a brick wall. Also , there is quite a diference between class 7 and 8 turrets. The Cerbs alone can kick with almost double the strenght than the best transport turret. And thats not even counting the GB pulse and razor turrets. Also it has +10k hull. So , belive me when I say , a Salvager could beat both those ships to a pulp.

Also,

*grabs longsword and pokes Seth through and through*

Give us a heavy bomber darn it! We dont need a SHF , our ships are heavy enough.

Also , our guns need a buff. Using them is like throwing rocks ... in space...and you have no arms...
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Offline strongtoni
09-06-2009, 02:06 AM,
#54
Member
Posts: 146
Threads: 12
Joined: Apr 2009

C-18 Cerberus Gunboat Turret Sirius Civilian 2300 1150 2.00 1650m 2300 22000 915,000$

Transport Turret 3 Civilian 1050 525 1,100m 2.00 275.00 $400,000


6 TT3 are stronger then 6 Cerbs (Energy usage)

tt3 are cheaper, they use less energy...

and that 2 trans can easy dodge GB pulse and razor turrets, 12 TT3/4/1 are better than any GB turret (on Salvager)


The point is that Contanier Transport and Shire Transport are same price as Salvager but they have more turrets and cargo space...So i think that Salvager need more turrets or guns...

I'm back! Wink


[Image: aloradh.png]
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Offline Seth Karlo
09-10-2009, 08:51 PM,
#55
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

*Dies from sword wound*

*IS resurrected as he is an Angel*

Aaaanyway, I DID give you a heavy bomber... The "Balance Team" changed it... The only things I've submitted that haven't been screwed with (And when they are screwed with noone even tells me... so I find out when I go to play on them ingame) are my systems.

[Image: SethSig.png]
Signature by Sleipnir.
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Offline AJBeast
09-10-2009, 08:56 PM,
#56
Member
Posts: 1,477
Threads: 55
Joined: Aug 2008

*removes sword from Seths abdomen*

Dev team , you said?

Also strongtoni , the Salvager aint gonna be buffed. Its a crappy transport/gunboat hybrid...
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