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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Solar flares, magnetic storms and ion blast ideas.

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Solar flares, magnetic storms and ion blast ideas.
Offline Cellulanus
06-15-2009, 02:27 AM,
#21
Imperial Quartermaster
Posts: 1,387
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Joined: Jul 2008

I just realized something, you know what this would be like?

More server crashes.
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Guest
06-15-2009, 02:34 AM,
#22
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' Wrote:I just realized something, you know what this would be like?

More server crashes.

And ruined events, like my example from earlier.
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Offline BigBang0315
06-15-2009, 02:34 AM,
#23
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Posts: 41
Threads: 4
Joined: Apr 2008

I like the idea of a massive powerplant drain. Just a consistent 2 or 3 minute period where all power-consuming weapons in a system are completely inoperable. That presents a LOT of interesting opportunities. More so than any sort of damage could.

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Offline tyro
06-15-2009, 07:30 AM,
#24
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Posts: 705
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Joined: Apr 2008

It is like 'blowout' in Stalker game. 15-30s duration, on.eg. 100 points/sec shield and hull damage (3000 total) , cruise disruption effect. Every, except starfliers, could survive it.
It will make this game more interesting. Events would be more interesting.
Somebody with damaged hull and no bots, will die of course.
In my opinion very interesting idea.
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Offline tansytansey
06-15-2009, 09:10 AM,
#25
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Posts: 4,099
Threads: 67
Joined: Aug 2008

Meteorological warning: Solarflare detected in Pennsylvania!

*50 starfliers simultaneously explode*

I approve of this idea.

EDIT: I just had a brain wave. An mmorpg I used to play had 'raids' where ridiculous amounts of monsters would spawn outside a town and invade. Maybe we could have NPC raids, like RM attacking Texas or Kusari in Leeds, or Nomads/Wilde, Outcasts in Gamma. I know we promote RP over PvE, but still. Throwing it out there... maybe someone can bounce a decent idea off it.

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Guest
06-15-2009, 09:48 AM,
#26
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I think that we should say No to the hull damage. Shield damage, CD effect and powerplant drain should be enough.
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Offline sean24
06-15-2009, 09:55 AM, (This post was last modified: 06-15-2009, 09:56 AM by sean24.)
#27
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Posts: 1,234
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I like your idea Sindroms but with the whole radiation destroying starfliers thing couldn't we make the radiation a percentage damage? I think some radiation fields have that. So it destroys like 5% every 30 secs
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Offline Kuraine
06-15-2009, 04:00 PM, (This post was last modified: 06-15-2009, 04:00 PM by Kuraine.)
#28
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Posts: 994
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I really like some of these ideas and i'm sure a lot of them could be implemented without too much trouble. The main issue is balancing, deciding which systems to use them in and where etc. Either way though, these things will have to wait until 4.86 now, which hopefully will be out sometime later this year (october/november time, maybe?).

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Offline Weedalot
06-15-2009, 04:03 PM,
#29
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i would like to see that.. sounds good to me.

♠ Because we can ♠
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