• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 377 378 379 380 381 … 546 Next »
Nomad Drone

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5
Nomad Drone
Offline Divine
07-10-2009, 05:01 PM,
#41
Probation
Posts: 1,480
Threads: 40
Joined: Jul 2008

' Wrote:It's a actually a Nomad that's been caputred, tagged, camera equipped and released back into the wild, for the purposes of making a Holo-Tainment documentary.

[17:56:01] Divine : if that theoretically happens, wouldnt the other nomads not shot that one form down, to resurrect it then via mindshare in another ship?
...
[17:58:51] Maximilian (Nathrael) : Sure, we may be forced to destroy a "brother's" mattershell, but that's about it.
[17:59:08] Maximilian (Nathrael) : I'm sure "he" won't hold a grudge towards you afterwards

k?
thxbai.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=151485
Time left: (Permanent)
  Reply  
Offline darthbeck
07-10-2009, 06:01 PM,
#42
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

i want this to replace the starflea.

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
  Reply  
Offline Cellulanus
07-10-2009, 06:23 PM,
#43
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:Btw then nomads can ask for infected liberty,rheinland,corsairs,order, bounty hunter ships??? The same logic. Or no?


Ever heard of a group called Das Wilde? We are exactly that.
Reply  
Silver.2
08-02-2009, 01:16 PM,
#44
Unregistered
 

Even though the harvesters and the slomon'khara were both made by the dom'kvosh, that does not mean they are similar in many other ways. The harvesters are machines, highly advanced autonomous machines, but still machines. this means energy must flow through them almost constantly to keep them functioning fully. Nomads can control the flow of energy, therefore allowing them to control or overload any harvesters that show hostility or any intent to capture them. As far as the probe being sheilded, a shield is just energy, and can hence be controlled by nomads. And nomads are shapeshifters, so if they were captured (highly unlikely), they could simply change into a form that would allw them to escape. Finally, why would the harvesters and the slomon'khara even have hostilities? They were made by the same creatures, right?


Sincerely,
Connector
Reply  
Offline Altaris
08-02-2009, 01:19 PM,
#45
Member
Posts: 780
Threads: 19
Joined: May 2008

' Wrote:Even though the harvesters and the slomon'khara were both made by the dom'kvosh, that does not mean they are similar in many other ways. The harvesters are machines, highly advanced autonomous machines, but still machines. this means energy must flow through them almost constantly to keep them functioning fully. Nomads can control the flow of energy, therefore allowing them to control or overload any harvesters that show hostility or any intent to capture them. As far as the probe being sheilded, a shield is just energy, and can hence be controlled by nomads. And nomads are shapeshifters, so if they were captured (highly unlikely), they could simply change into a form that would allw them to escape. Finally, why would the harvesters and the slomon'khara even have hostilities? They were made by the same creatures, right?
Sincerely,
Connector

"Even though the harvesters and the slomon'khara were both made by the dom'kvosh, that does not me...?" Eh? lol? Harvesters? Story?

[Image: 101st-banner-captain.png]
Carnage itself flying within void...
Proud cardihead ever since 2008...
You all gonna eat cardi!
...also im a troll, so hate me.
  Reply  
Offline Boss
08-02-2009, 04:29 PM,
#46
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:Even though the harvesters and the slomon'khara were both made by the dom'kvosh, that does not mean they are similar in many other ways. The harvesters are machines, highly advanced autonomous machines, but still machines. this means energy must flow through them almost constantly to keep them functioning fully. Nomads can control the flow of energy, therefore allowing them to control or overload any harvesters that show hostility or any intent to capture them. As far as the probe being sheilded, a shield is just energy, and can hence be controlled by nomads. And nomads are shapeshifters, so if they were captured (highly unlikely), they could simply change into a form that would allw them to escape. Finally, why would the harvesters and the slomon'khara even have hostilities? They were made by the same creatures, right?
Sincerely,
Connector

' Wrote:"Even though the harvesters and the slomon'khara were both made by the dom'kvosh, that does not me...?" Eh? lol? Harvesters? Story?

Er, read the Harvester story, both of you. Let me find the link...

Ah, here it is. http://discoverygc.com/forums/index.php?sh...c=14667&hl=

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply  
Offline Ash
08-02-2009, 04:34 PM,
#47
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

It's a bright idea. But it's giving the Harvesters and AI another undeserved ship allocated to only them. Have you seen the Harvesters roll call? 7 replies as of yet. I say we hold our horses on this until we can find a solid player base to build on.

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
  Reply  
Offline Hawkwings
08-02-2009, 05:08 PM,
#48
Member
Posts: 781
Threads: 22
Joined: Dec 2007

What, 7 players isn't enough? How many do you need to be taken seriously? 20? 30? 50?

Anyways, I like this idea, but I think it's better suited to RP and not an actual ship flying around. For all you people yelling about "this wouldn't work!" this is a very rough idea of how I would go about it:

1. Figure out how nomads move through space
2. Find the control system for said movement
3. Isolate the nomad and find where and how it sends/receives information through the mindshare.
4. Jam that method of communication, either non-destructively like jamming or white noise, or destructively like lobotomy.
5. Use the wires into brain method to control ship functions. This will take lots of trial and error.
6. Stick the remote control in a backpack and strap it to the ship.
7. Profit!

|| Join the Kusari State Police || KSP Internal Affairs || KSP Message Dump || KSP Feedback ||
||Kusari Criminal Database || Kusari Legal Codex || Kusari Bounty Board ||
  Reply  
Offline CinderBlackWolf
08-03-2009, 07:24 AM, (This post was last modified: 08-03-2009, 07:28 AM by CinderBlackWolf.)
#49
Member
Posts: 94
Threads: 13
Joined: Feb 2008

After reading the majority of the posts here, and getting a good laugh, I would have to say just a few simple things:

The AI's don;t have a complete line of ships, there are only Two AI ships types available at this time. If we could get some one to develop a more complete line, that would be good.

Its an odd odd idea Tenacity, one thats ammusing in some ways as a lot of people are pointing out the issues that would pop up with such a ship flying. Not basging the idea itself. Just have to agree with many people here, it would not work with teh power trip between the Nomads and the AI's in general.

And you are correct tenacity, according to teh original Harvester write up, the Dom Kavash are part of the history, though I believe in a slightly different way.

Either way, I had a good laugh. :)

Fast Edit: Ash, undeserved is rather harsh, thats being a bit judgemental. As I said, there are only 2 actual AI ships. Compair that to how many Ships the Nomads have access to why don't ya, NOT to mention the ammount of equipment that is Nomad only compaired to teh AI limited equipment, which from what i see, comes equiped on teh AI ship and can not be bought by any other means.
Reply  
Guest
08-04-2009, 10:34 AM,
#50
Unregistered
 

I lol'ed at the images.......... good idea, slightly bad model though. Human controlled Nomad through the use of holotainment band technology.


Agreed about the AI situation though. With the addition that, while i use one myself, i'd rather an AI ship that looked less....spherical? streamlined?

Sure, the two current AI ships can be harvester influenced designs, but how about some generic, non-harvester influenced designs.
Reply  
Pages (5): « Previous 1 2 3 4 5


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode