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The Camara

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The Camara
Offline JakeSG
10-12-2009, 11:10 PM,
#21
Member
Posts: 1,113
Threads: 30
Joined: Aug 2008

I should nab the Cap 8 off the Montpelier and put it on a Freighter. The pierats wouldn't suspect a thing, then BAM! Pwned by a cigarette ship.

For the Core.
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Offline Drake
10-13-2009, 02:58 AM,
#22
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

Best freighter for not pirating = Still useless for actual trading, once you're no longer a newbie.
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Offline DarthCloakedGuy
10-13-2009, 06:22 AM,
#23
Member
Posts: 1,263
Threads: 55
Joined: May 2008

This is sweet. I know what I want to do.

Does the LPI ID allow trading? I hope it does...

LPI ID'd Camara transport, DSE IFF tag. Cap 8 armor, as good an armament as I can give it... be like a Q-boat. I look like a merchant, but my actual mission is to deal with piracy and whatnot...

[Image: SLRU.png]
[Image: hispaniansubcopy.png]
[Image: elconsejeroub2copy.png]
HISPANIANS, FOR THE GREATER GLORY OF HER PEOPLE
A Plea to the Outcasts (PG)
CHARACTERS:
LR-I.Got.Nothin', LR-Empty.Pockets, and LR-Dead.End = "Lash" McDaggit of the Liberty Rogues.
SMUG~Eat.My.Exhaust = Jane Terraman and Bob McAdams, smugglers of the Liberty Rogues.
[H]Cj.Martino.Perez = Martino Perez, self-declared Counselor of the Hispanians.
AVATAR MADE BY SPIRIT! THE AWESOME.
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Offline Boss
10-13-2009, 06:27 AM,
#24
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

LPI ID allows ships 3000 cargo and lower. Yeah, you're good.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Rudo
10-13-2009, 06:34 AM,
#25
Member
Posts: 1,411
Threads: 55
Joined: Jul 2008

You don't want the Camara.

You want the Grizzly.

[Image: DTdrqPU.gif]
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Offline mjolnir
10-13-2009, 07:15 AM,
#26
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

' Wrote:Best freighter for not pirating = Still useless for actual trading, once you're no longer a newbie.

Camara has better cargo hold + power + firepower + size than all the freighters around it. Most notably all the faction freighters. It has to have a downside else all pirates as well as lawfulls would fly just that.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Guest
10-13-2009, 07:22 AM,
#27
Unregistered
 

I want a CD slot on my mk8 Mule
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Offline Drake
10-13-2009, 05:16 PM, (This post was last modified: 10-13-2009, 05:17 PM by Drake.)
#28
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

' Wrote:Camara has better cargo hold + power + firepower + size than all the freighters around it. Most notably all the faction freighters. It has to have a downside else all pirates as well as lawfulls would fly just that.
True, though its maneuverability is slightly inferior. I don't think you have to worry about all the pirates flying it... Whatever you do, it'll still be a freighter, and most pirates prefer bombers/gunboats/Pirate Transports. Why would they pirate someone for 600 units of cargo when they could pirate him for 3600 units?

Speaking of, the Pirate Transport is easily the best transport for cargo piracy. Relatively small, relatively high cargo space, 7 forward guns, more power than many transports. And it's open to just about any unlawful. It seems to be in the same position as the Camara, except that it gets a CD.

The Camara has 6 Class 5 turrets (all face forward), 13000 armor, 630 cargo, and 36000 power. The Clydesdale has 3 Class 8 guns (good for mounting Debs), 5 Class 5 turrets (4 face forward), 12500 armor, 560 cargo, and 33000 power. The Clydesdale is more maneuverable than the Camara (and most other freighters seem to match the Clydesdale), but the Camara is slender.

Obviously the Camara is slightly superior in most ways, but not extremely so. 6 Class 5 turrets isn't much, if any, greater than 3 Class 8 Guns and 4 (forward) Class 5 turrets. And it is less maneuverable, which counts for a lot.

I would suggest removing the Camara's Mine slot if you think it needs something taken away to be balanced, and adding a CD. Mines are an enormous help when pirating with smaller ships, since a Screamer mine can do lots of damage to a transport (or even gunboat) shield. I use them all the time on my pirate Clydesdale. A Camara with a CD but no mine will be able to be used for piracy, but will not necessarily be the best freighter for the job.

And don't forget, it doesn't matter how good at piracy a Camara is compared to other freighters, it's still not as good as a Pirate Transport.
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Offline schlurbi
10-13-2009, 05:18 PM,
#29
Member
Posts: 4,688
Threads: 187
Joined: Apr 2009

' Wrote:Also: My Salvage Frigate eats Camaras.

Hell yeah! But only one fits into the smelter.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline AJBeast
10-13-2009, 05:26 PM,
#30
Member
Posts: 1,477
Threads: 55
Joined: Aug 2008

' Wrote:Hell yeah! But only one fits into the smelter.

Well , once it is melted and packed up in the hold, I can eat one more! EET MOAAAR!

Also , I would find it hilarious if a pirate met a Camara with full debs.

"Whassamatter, can't shoot me? Cmon, shoot me! *wiggles butt*"
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