The server can barely understand who kills who these days. More than one occasion i've killed someone and the server lists it as a player who's several systems away that shot him/her.
I don't know how it would effect server functionality or efficiency. But i'd imagine it wouldn't be good.
more variety is good, but this is just too much detailed
+1 It's be a lil hard to do a specific recall of what happened.....4 rogues with missles, guns and coalitions. You might as well say who was helping the ganked guy....what? you can gank 2 people, if one of thems me...
' Wrote:The server can barely understand who kills who these days. More than one occasion i've killed someone and the server lists it as a player who's several systems away that shot him/her.
Best one I've ever seen was a guy in NB (starflier) who killed a loldessy in New York, despite the fact my carrier was the one pegging him.
I dunno, Sindy, interesting idea, but it seems a tad repetitive on the Rogues bit.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.