' Wrote:Junkers do:
Smuggling
Junking
Pirating on oportunity (not camping lanes)
Flying around
Saying who did what to the cops
Others
And yes, they are neutral, so they can dock on lawful bases.
Smuggling, sure.
Junking, absolutely.
Pirating? Only the slimy ones. An' if I see it, I'll gladly interrupt it.
Flying around, huh? like we have a monopoly on that?
Saying who did what to the cops? Narcs? Junkers? not bloody likely.
Others, WHAT?
Who asked where we could dock and how does this answer the lad's question about scrapping?
If ye be a junker lad, ye're a sad 'scuse fer one, sure.
I feel a need to point out that according to Vanilla lore, the fact that Junkers frequently turn over other criminals to the LPI is most of why LPI doesn't shut them down entirely...
Yeah, and the Bornholm infocard states that if you aren't a Junker, Junkers will double cross you. So, yes, they do turn in the odd criminal to most House authorities, and they help clean up scrap.
For the pirating, I'm pretty sure that that has something to do with catching non-affiliated traders alone in our scrap fields. Something like a "Safe scrap passage" tax, usually.
To answer your original question, take a look at this thread: http://discoverygc.com/forums/index.php?showtopic=37998 . It includes links to plenty of background role-play and OOC information to explain the Pittsburgh scrap situation. On that note, the in-game event series has come to a close and the mining mod has led to the power-scrappers to largely move away.
The Junker Congress as well as independent Junkers were invited to represent Junker interests in terms of the event circumstances. After some discussion, the consensus was clear but unspecific. There are die-hard Junkers who despise corporations, there are Junkers who love corporations for the scrap they leave behind, there are Junkers who are only out to profit from the scrap, and so on. Junker involvement in the event turned into little more than masses of people buying Junker ID's and fighters and repopulating a previously dead (end) area of New York.
The effect of the event series was not what I had envisioned. It relied too much on too many other factions and at no time where all factions available or interested in participating simultaneously. I am still satisfied with it, it helped many new pilots earn their first difficult million and it provided a few hours of good fun for those few of us who did participate in the scheduled and impromptu events.
To put this more on the track of Junkers again, I had first thought that the Junkers would provide some interesting conflict with ALG. The Junkers are a generally interesting faction and the situation the Pittsburgh Clean-Up put them in seemed like a challenging enough one to produce not only fun, but also help develop the stories of ALG and the Junkers, develop inter-factional relations (beyond the love affair in the Sigmas), and so on. That didn't really happen, unfortunately.
If you read through the economic event application (linked to in the thread linked to above), I think you'll see what the general ideas were.
To be honest, I was hoping for some interesting RP between ALG and Junkers in that as well. Maybe strengthening up the bonds a little...or selling them off to the pirates and claim all scrap fields as our territory, either one would be good.
Wasn't ALG booted out of Liberty or something? At least I heard rumors of it a while back.