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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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@ CANNON - Idea

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@ CANNON - Idea
Offline mnbnbf
10-29-2009, 10:35 PM,
#21
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Posts: 285
Threads: 31
Joined: Sep 2009

Heck, maybe even have some kind of limiter. Like if there's enough people on the server for there to be alot of strain, it stops itself from sending the message and sends a message to the original sender saying that it can't be sent.

But I don't think it would be too much, especially if the ability is only limited to faction leaders.

Searching 200 things and sending them a message if they fulfill a requirement is not a complicated thing for a computer to do. Like at all.

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Bobthemanofsteel
10-29-2009, 10:40 PM,
#22
Unregistered
 

My Two Cents: I think even just a simplified version of this would be cool, as in, when you enter a system you get a message saying who controls it, and basic rules or something.

Something not to intrusive. Could you imagine how irritating it would be for a trader, constantly going to the same systems, and getting this thing popup in his face that he's already read twenty times?

So something simple, utilizing the chat, would be IMHO the best go.

Or, and even simpler yet possibly harder to implement, perhaps the faction controlling the area in the cool ass typing text thing you get when you enter a system?

Like, you could have; 'Planet Manhattan, New York - Liberty' or... 'Planet Pittsburgh, New York - Deep Space Engineering'

Ah. That went longer than expected. My apologies.
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Offline jxie93
10-29-2009, 10:44 PM,
#23
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Posts: 3,740
Threads: 80
Joined: Sep 2009

Add system controlling factions to the end of the system info, you know that line of text in the top left of the screen that come up as you enter a system for a few seconds, add it to that.

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Offline TheMillers
10-29-2009, 10:45 PM,
#24
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Posts: 363
Threads: 3
Joined: Aug 2009

' Wrote:Heck, maybe even have some kind of limiter. Like if there's enough people on the server for there to be alot of strain, it stops itself from sending the message and sends a message to the original sender saying that it can't be sent.

But I don't think it would be too much, especially if the ability is only limited to faction leaders.

Searching 200 things and sending them a message if they fulfill a requirement is not a complicated thing for a computer to do. Like at all.
Its not the actuall searching that cost cputime - its the I/O operations reading the account data that will cost server ressources. Remember, FLhook is an additional DLL, that excutes functions within the FLserver main thread.
Having to do I/O during the timeslice that FLhook functions gets allocated WILL deterioate FLservers ability to keep up with everything else it is supposed to do.


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Bobthemanofsteel
10-29-2009, 11:00 PM,
#25
Unregistered
 

' Wrote:Add system controlling factions to the end of the system info, you know that line of text in the top left of the screen that come up as you enter a system for a few seconds, add it to that.

Isn't that what I said like, five minutes ago?
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Offline ophidian
10-30-2009, 11:45 PM,
#26
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Posts: 1,421
Threads: 68
Joined: Jan 2009

Cannon? Any statements?

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Offline Kazinsal
10-31-2009, 12:34 AM,
#27
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Dusteh recently unveiled Cannon's latest work: a program that lets the admins dynamically change prices and Sirius news on the server. Might be of use in this regard.

Retired, permanently.
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Offline ophidian
10-31-2009, 02:42 AM,
#28
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Posts: 1,421
Threads: 68
Joined: Jan 2009

So that program may work in a similar fashion regarding rules etc updates or laws updates with factions / groups.


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Offline Cannon
10-31-2009, 03:05 AM,
#29
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

Yes. We can have all of those ideas.

Proud member of "the most paranoid group of people in the community"
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