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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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A tall order for the order

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A tall order for the order
Offline Doom
05-24-2007, 08:17 PM,
#21
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Posts: 1,694
Threads: 29
Joined: Apr 2006

' Wrote:As Flyer pointed out, I'm already working on an Order GB, though I'm stuck in texturing atm... can't seem to get the .mat file pulled apart into .tga files. Any help on that from any of you more experienced ship builders? (mat file = Or_ships.mat)


utf editor does export in TGA format...when u open node and with in is only one file that is DDS file..but if u find more files in side (usually 8) those are TGA files....when u export them just name them picture.tga or picture.dds..quite simple acctualy
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Offline bluntpencil2001
05-28-2007, 06:19 PM, (This post was last modified: 05-28-2007, 06:20 PM by bluntpencil2001.)
#22
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Posts: 5,088
Threads: 66
Joined: May 2007

Dab Wrote:Must have missed the part about torps..

Definite no. The Mortars were created to be capship torps. You want a torp on it, buy a mortar. What is it with people thinking they should get torps for capships? They are on fighters for a reason, and there is a reason mortar was made.

Ahhh, this makes me think of ye olde Starlancer... where capships had whole broadsides of torps and we had to chase 'em down like right panicking fools...

Now, perhaps this franticness could be implemented on the really big capships had LOADS of torps, but the torps travelled even slower, at a ridiculously slow pace; and the hardpoints were very widely spaced, so that point blank attacks wouldn't have as much effect on smaller caps.

Is this train of thought going anywhere?

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