• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 466 467 468 469 470 … 778 Next »
Junker Guard ID

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Junker Guard ID
Offline ryoken
12-02-2009, 09:17 PM, (This post was last modified: 12-02-2009, 09:21 PM by ryoken.)
#1
Member
Posts: 3,956
Threads: 173
Joined: May 2007

Junker guard ID state's- "cannot operate outside of gallia,the Tau systems,omicron 80,and Omicron Alpha,Bretonia, and Kusari"

Exact wording.
1/ Guard ID is in liberty space, so how do you get it and leave since it states you cannot operate in lib.
2/why would it state Kusari as a place they do operate, when they cannot land almost anywhere there but dragon's/GC?
3/Gallia and outcast's are how to say? not friendly,so why is alpha on the can list.
4/ why can they not operate in liberty,or rheinland when a large amount of junker base's there?

Am i reading this right? Or is there some mistype's in the guard ID, or is the guard's an entirely different faction now then the junker's?

Please jump in and explain, and admin input would be greatly apreciated.

PS. If a gallic ID only? why is it in peurto Rico The Junker guard system in Liberty space.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  
Offline AJBeast
12-02-2009, 09:20 PM, (This post was last modified: 12-02-2009, 09:20 PM by AJBeast.)
#2
Member
Posts: 1,477
Threads: 55
Joined: Aug 2008

My guess is that the JGuard ID was turned into the makeshift Gallic Junker ID. I don't quite get why the hell this was done instead of simply implementing a proper one, but then again the Guard ID didn't have any use since they took away our ability to use anything bigger than a gunboat, so there isn't much of a problem. Besides, the Guard ID doesn't have scrap salvaging bonuses.
Reply  
Offline ryoken
12-02-2009, 09:23 PM,
#3
Member
Posts: 3,956
Threads: 173
Joined: May 2007

Well if it is to be a gaillic ID only? i will stick to junker ID/Junker Guard TAG.(which was a nightmare to get,and harder to keep)

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  
Offline Rudo
12-02-2009, 09:33 PM,
#4
Member
Posts: 1,411
Threads: 55
Joined: Jul 2008

It was a quick fix so the Gallic Junkers would have their own ID and the devs could move on to more important things.

The Junker Guard ID is pretty redundant anyway.

[Image: DTdrqPU.gif]
Reply  
Offline ryoken
12-02-2009, 09:42 PM, (This post was last modified: 12-02-2009, 09:44 PM by ryoken.)
#5
Member
Posts: 3,956
Threads: 173
Joined: May 2007

Any admin input on this? If i have to get a junker ID instead of the Guard, i will waste hour's getting junker's green enough to get junker ID,loosing the Guard TAG,then Putting junker's grey again, to get guard TAG back.IE Second Junker's go Green the Guard ID goes to reg Junker(for those who did not know).


If an Admin could PM me?(If they do not want to post here) So we can chat and figure out my option's,that would be great.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  
Offline Bazza
12-02-2009, 09:52 PM,
#6
Member
Posts: 826
Threads: 56
Joined: Jun 2009

+1 for "Gailic Junkers should get their own tags". Just a copy+paste job on the regular ID's just with "Gailic" added to the front.

As it stands the Guard ID is a bit dodgey and frather OoRP, for all the points OP listed.

...I wonder who I would have to snuggle up to to get the cargo hold limit removed for Junker Guard ID? I woke up this morning with a Shetland that I don't remember buying (it was my 21st yesterday) and there isn't anything I can do with it now.:ylove:

[Image: DatAssSig.gif]
  Reply  
Offline ryoken
12-02-2009, 10:08 PM,
#7
Member
Posts: 3,956
Threads: 173
Joined: May 2007

Hmm ok. Would it be possible for an Admin to just swap out my Junker Guard ID for a reg junker ID on the ship SCRAPPER ? Just so i do not have to spend another 6hour's getting junker's back to full green,getting the ID,then fly around the entire system bringing down all the other faction's that go green doing mission's to get junker rep up.
Personally i think that some more thought should have been put into this ID(no offence to staff) or made a junker guard,and a Gaillic junker guard ID to avoid these issue's/problem's.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  
Offline ryoken
12-02-2009, 11:16 PM,
#8
Member
Posts: 3,956
Threads: 173
Joined: May 2007

Still no admin's?

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  
Offline ryoken
12-03-2009, 02:48 AM,
#9
Member
Posts: 3,956
Threads: 173
Joined: May 2007

Bump?

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode