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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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High speed missiles.

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High speed missiles.
Offline Osilon
04-12-2010, 01:29 AM, (This post was last modified: 04-12-2010, 01:32 AM by Osilon.)
#31
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Posts: 1,601
Threads: 99
Joined: Mar 2010

Quote:Re: delayed fir on torpedos - they are delayed but they don't move away from the ship naturally. They should have a prelim ejection from the ship to about 20 metres away after which they activate their rockets.

Yeah, so we can drop a torp about 100m away from a gunboat, and still have enough time to thruster the F out of there. This could also fix some bugs, because i have a friend whos barghest blows up every time he fires his nova, it hits something on his ship.

As for dumbfires, i'm talking about high refire, high speed, medium damage, but no tracking. This could be in two sections, fighter and bomber, the bomber having higher damage but moving slower, but the fighter being specialised for fighters/bombers. And even then, seperating further into Dumbfire explosive, and Dumbfire EMP types.

A million dollars isn't cool. You know what is cool? A basilisk.
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