• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 316 317 318 319 320 … 546 Next »
DUSTY LENS WONT YOU TELL US WHAT YOU THINK

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (11): « Previous 1 … 7 8 9 10 11
DUSTY LENS WONT YOU TELL US WHAT YOU THINK
Offline cmfalconer
04-08-2010, 03:40 PM,
#101
Member
Posts: 1,140
Threads: 52
Joined: Jun 2007

They drive their flea?

I don't think I mentioned FLHook. Hooking isn't the answer to everything, and Cannon (and team?) have other things to work on instead of things that, with a little vigilance and common sense by the players, can be policed and/or avoided.

As for the proper liners (Lux, Royal, Prison) I'd like to see ALL of their cargos bumped over 4k and putting them as corporate-ID only. I'd also like to see a class of 2k-2.5k cargosize transports created, one for each House, to be used as intermediate sized people-movers. Beginner people movers can be the Pelican and even the small House freighters (they're all fully pressurized.

I also want a couple million dollars and a toilet of solid gold too...pipe dreams.

.
  Reply  
Offline Prysin
04-11-2010, 02:25 AM,
#102
Apex Predator
Posts: 3,098
Threads: 165
Joined: Jul 2009

' Wrote:They drive their flea?

I don't think I mentioned FLHook. Hooking isn't the answer to everything, and Cannon (and team?) have other things to work on instead of things that, with a little vigilance and common sense by the players, can be policed and/or avoided.

As for the proper liners (Lux, Royal, Prison) I'd like to see ALL of their cargos bumped over 4k and putting them as corporate-ID only. I'd also like to see a class of 2k-2.5k cargosize transports created, one for each House, to be used as intermediate sized people-movers. Beginner people movers can be the Pelican and even the small House freighters (they're all fully pressurized.

I also want a couple million dollars and a toilet of solid gold too...pipe dreams.

uhm....

4000+ cargo------\
~200k armour-----\ Big size and bad manouverability
9-11 guns---------- /
60-90k energy----/


you know, besides the P trans, theres very few transports you can fit a Cap 8 on, being able to wtfpwn ANYTHING except bombers and battleships, while still powertrading/smuggling.

A slave liner with cerbs has 50% of a cruisers damage with normal turrets. Now, WERE IS YOUR GOD NOW?

Liners DO NEED A BUFF...... A prison liner is good..... problem is, lil pirate pete uses just 20k in his bomber to kill you aslong as he can AIM his snac. And Liners has fairly HUGE deadzones.

No you dont need ~70k of space to kill a liner in a gunboat. I RAPED a slave Liner within 40k, using a B'nose with razors..... When i ran out of cd's the liner just sundived to avoid the repairbill. (yes shame on me, i missed it 3 times). That liner had all cerbs, and it wasnt even the slightest threat to my B'nose

[Image: v1zVWKX.png]
DHC Discord
Reply  
Pages (11): « Previous 1 … 7 8 9 10 11


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode