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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Below-Gunboat class missile turrets.

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Below-Gunboat class missile turrets.
Offline Akura
04-28-2010, 08:05 PM,
#11
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' Wrote:I say remove the ammo and make missiles purely energy based and with a SN refire rate.


/agree.


I like this idea, alot.
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Offline jxie93
04-28-2010, 09:31 PM,
#12
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Posts: 3,740
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' Wrote:Less Spam, More Skill please.

If you want to propose Spam-Based-Missiles for Fighters, propose Anti-Spam-Ammo-less-CDs as well. But like this? Nope.

Yes, because anyone who uses missiles is automatically considered as "spamming" and have "no skill what so ever".

I fully support freighter/fighter missile turrets, ammo based or not.


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Offline aerelm
04-29-2010, 01:21 AM, (This post was last modified: 04-29-2010, 01:23 AM by aerelm.)
#13
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' Wrote:Yes, because anyone who uses missiles is automatically considered as "spamming" and have "no skill what so ever".

I fully support freighter/fighter missile turrets, ammo based or not.

I don't see Anything like that In my post, Maybe -You- think that way... But, the point is; Energy-Based Missiles which dont need Ammo? Never seen 6 Missile Sabres? Those who know how to use Missiles, will have the advantage of having unlimited "Perfect Hits", Nothing against them... But those who just turn and pew pew missiles...? At least right now, Those kind (A.k.a The Spammers) Run out of Ammo after a while and are sitting ducks after that, But Energy-Based Missiles? They'll just fly around and chainfire them for like... forever!
I didn't disagree with original Idea of the thread, which was Missile Turret for Fighters. But making them Energy-Based? No. Just No! I don't want to see every single lolwut flying Camaras and Dromedaries just because they can have unlimited spamissile launcher.

P.S: Remind me to throw Two 6 Missile Sabres on your ass in a Dog Fight and you'll see what I mean. (Believe me or not, That Actually happened to me once, its not a joke.)
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Offline Thexare
04-29-2010, 01:26 AM, (This post was last modified: 04-29-2010, 01:27 AM by Thexare.)
#14
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Aerelm. Read the first post. Read it carefully. Nothing there suggested "energy".

Which is the source of this whole argument. Ultimately you're arguing with someone else's idea, and you've never indicated who.
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Offline Anonymous User
04-29-2010, 01:29 AM,
#15
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Posts: 2,052
Threads: 132
Joined: Nov 2009

missles 100% energie based... yes
turret missles for anything below a gunboat... nope...
but if it will implement in mod... my prisonliner will get 9 missle turrets:D

]
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Offline Blaze
05-01-2010, 12:19 PM,
#16
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Posts: 1,482
Threads: 63
Joined: May 2009

The fighter missiles are already very powerful against bomber and other fighters and all of the faction Class 9 guns have the similar version of the weapon in turret form so why do we even need Fighter missile turrets?

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Offline Gaz83
05-01-2010, 01:22 PM,
#17
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Posts: 572
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I don't think missiles should be energy based and infinite.
They just need better speed and tracking ability, because right now they are that slow you can thrust faster than a missile.
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Offline tansytansey
05-01-2010, 03:14 PM,
#18
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Posts: 4,099
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Joined: Aug 2008

' Wrote:They just need better speed and tracking ability, because right now they are that slow you can thrust faster than a missile.
That's false, since your ships movement speed gets added onto the missiles movement speed when you fire it. If you're using thrusters, your missiles will gain +200 speed on them.

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