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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Sigma13

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Sigma13
Offline DeathsOverture
10-11-2010, 09:50 PM,
#31
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Posts: 1,126
Threads: 42
Joined: Oct 2008

My last comment wasn't directed toward you, globalplayer-svk.

[Image: GMG_banner.png]
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Offline Friday
10-12-2010, 06:52 AM,
#32
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Posts: 1,897
Threads: 76
Joined: Aug 2007

' Wrote:Who cares? The GMG are hardly around and almost never in mass. Bad luck running into one for you. Next time if theres one in Sigma 13 or Honshu just dock on Hegoland then log back onto your miner and start mining until the GMG get bored and log off.

But seriously the faction ID aint even active enough to warrant the all the hoopla.

Edit: In short treat them like you would any other pirate. KIll them or avoid them.

This is a viable scenario for an indy Kruger vessel - not so much for official Kruger ships. You are well within rights to thumb your nose at the GMG, same as any slaver or Hogosha transport would.

Beware though - if you get blowed up by the GMG - dont go crying to the Rhineland or Kusari authorities!

[Image: GMG_banner.png]

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Offline Reacher
10-12-2010, 01:51 PM, (This post was last modified: 10-12-2010, 01:52 PM by Reacher.)
#33
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Posts: 893
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' Wrote:This is a viable scenario for an indy Kruger vessel - not so much for official Kruger ships. You are well within rights to thumb your nose at the GMG, same as any slaver or Hogosha transport would.

Beware though - if you get blowed up by the GMG - dont go crying to the Rhineland or Kusari authorities!

Sure -IF- ( and the is a rather big if) I ever run into a GMG :lol::lol::lol:


Point is though as though as a NPC faction your activity level makes you not even worth the effort of discusion as a threat to trading since the running across you is... well... a case of... really crappy luck.
This while the chances of running into a Hogosha are ASTRONOMICALLY high... plus that's not counting the the GC, BD, OC, Corsair, Indie Pirate, AFA, & Mercs that are far more likely to be lurking around.


So yeah if Kruger is to get pew pewed by you then they should treat you like any old pirate: Kill you (not the best choice), Out wait you, or avoid you -IF- there luck is that lousy where they run into you.
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Offline Ceoran
10-12-2010, 03:06 PM,
#34
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Posts: 1,867
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Oh yeah, that really sounds like an approach that fits an RP-server ...
Kruger is banned there, hence Kruger shouldn't go there unless they want an open confrontation with the GMG, no matter how active they are. Maybe one day even you will understand.

[Image: signaturr.gif]
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' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Reacher
10-12-2010, 03:40 PM, (This post was last modified: 10-12-2010, 03:41 PM by Reacher.)
#35
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Posts: 893
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' Wrote:Oh yeah, that really sounds like an approach that fits an RP-server ...
Kruger is banned there, hence Kruger shouldn't go there unless they want an open confrontation with the GMG, no matter how active they are. Maybe one day even you will understand.

Last time I checked theres a ALG base in Sigma 13 so the all so invisible GMG ban on Kruger aint absolute in the system. Docking on GMG bases I agree with but there aint anything wrong with flying through the system. If it was Alpha, Gamma, Chuguko or a Guard system I'd agree but its Sigma 13.
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Offline Mayhem
10-12-2010, 04:46 PM,
#36
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Posts: 52
Threads: 0
Joined: May 2008

The ALG are contracted by the GMG to clear up the Yanagi Debris feild, Hence the ALG Base. Its not there to let Kruger vessels sit around or trade in Sigma 13.

And I don't think there is anything wrong from banning Kruger from Sigma 13, which is the Sovereign territory of the GMG.

[Image: mayhemssig2.jpg]
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