yeah only people with more than 200 posts in the stories and biographies section will be allowed on the server for the 12 hours it'll be passworded everyday.
' Wrote:yeah only people with more than 200 posts in the stories and biographies section will be allowed on the server for the 12 hours it'll be passworded everyday.
Ironny right?
No, that would kill the server.
The password will be written for anyone who looks for it in the rule section.
For example there will be a rule 45.29c saying:
At certain times, administrators will password the server to asure smoothe functioning. The password to access the server at these times wil be: "adminzrule"
If you do that, at certain times, not always, at least the people who didnt even read the rules will stay out, during that time, and start a char on another server.
Wont be many, but maybe enough to push the population below 190 at peak times and to keep the people who say "lol rules and role play R gay" out during those times.
' Wrote:I belive i've seen multiple threads like those...
So i suggest it again that new players should start in Coronado, Barrier gate station.
With the same restarts like we have now.
Or the new players start at Bastille and they get immideatly notified about the Discoverygc webpage and they visit that first and read the rules and somewhere in the rules it states that you may use restarts to get out from Bastille.
And also...the same restarts like we have now.
I like this idea.
Also like the Idea of password on the server..forcing new players to visit the forums
' Wrote:And now for the main reason people are attracted to Liberty.
It's familiar. Everyone knows it. It's where you start the vanilla game, and it's where you start out here. You undock from a Libertonian planet, to see a liberty dreadnaught base. Then fly just down the lane to a Liberty Police station, then a little further to the capital system of Liberty.
Would this change if we moved where we started? Probably only a little. The single player game is so centred around Liberty it would make little to no difference. All the ships are known to people who play here. It's the same reason as the Order is popular. It's known and understood by new players who might have been playing the SP a bit.
The quote above is from a thread like this which was posted this time last year. Not a lot has changed.
Space-america is familiar and easy to understand. Everyone will gravitate to that which they already know.
I think Joe's answer can better explain why the starting system is where it should be:
' Wrote:And now for the main reason people are attracted to Liberty.
It's familiar. Everyone knows it. It's where you start the vanilla game, and it's where you start out here. You undock from a Libertonian planet, to see a liberty dreadnaught base. Then fly just down the lane to a Liberty Police station, then a little further to the capital system of Liberty.
Would this change if we moved where we started? Probably only a little. The single player game is so centred around Liberty it would make little to no difference. All the ships are known to people who play here. It's the same reason as the Order is popular. It's known, and understood by new players who might have been playing the SP a bit.
' Wrote:OORP starting system with 4-5 jumpholes: New York, New Berlin, New London, New Tokyo maybe New Paris. After you jumped to a system you can't go back to this place.
And design every core system to be newbie-proof (low level npc's, small mining fields, 1 system trade routes ect)
Nice thought but I think in this way all the Capital House systems will be overly centralized. And yes, unfortunately we cannot increase server capacity:(
All in all, I agree that Pennsylvania is the best starting system.
' Wrote:I'm not sure if the starting system has anything to do with it. Most new people have the urge to go out and explore the surrounding systems, especially the ones who have never played Discovery before. They want to see what has been added to Freelancer. For some reason, they all gravitate back to Liberty. Wish I knew why. It just seems to be one of those weird phenomenons just doesn't make any sense.
I think one reason they gravitate back is survivability. I'm up to five characters now and am in about my 4th week on the server in-game. I've done a restart /X using most of the options the command allows. While I realize that many veterans will restart /X and then feed money to that character for ships, those that are new probably don't have that kind of money yet.
As an example, last week I created a character and did a restart /outcast. About the same time I had a friend asked if I had a character near the freeport in the next system over to do an item hold while they created an outcast too. Well, the bare bones CSV surived beyond the Malta docking ring about half way to the jump hole what seems like five times before getting pwned by the NPC's. I ended up transferring about 20 mil to the character from another one, and bought a decent ship/weap combo on Malta, and then went for the meeting at the freeport.
The NPC's are easier to deal with in the Liberty systems and harder as you explore about, or at least it seems that way to me. (I'm on summer break and have been on a 3G wireless connection all week, and for the next few days will be on a sattelite connection).
I did, however, see a level 8 starflier passing through Omega 7 yesterday as I was on my way from New London to get a Dacite for my just restarted BMM character. (I applied to my first player faction and am getting the character ready).