• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Media Center
« Previous 1 … 116 117 118 119 120 … 216 Next »
GTB Medusa

Server Time (24h)

Players Online

Active Events - Scoreboard
Gallic Royal Navy Forces - 83 / 10,000
Gallic Royal Navy Forces - 107 / 10,000
Liberty-Bretonia Combined Fleet - 33 / 10,000
Liberty-Bretonia Combined Fleet - 38 / 10,000

Latest activity

GTB Medusa
Offline Hades
04-23-2011, 09:59 AM,
#1
Member
Posts: 513
Threads: 15
Joined: Aug 2008

Figured I should post this here, see what people think about it, etc.

A little background info, first. It's for the FSU, or FreeSpace Upgrade Project, which aims to upgrade the appearance of FreeSpace 2, which had its source code released in 2001. I made it as a replacement for an old, aging high-poly model.

Shot of the old upgraded mesh and the vanilla mesh:
Image

And here's my upgrade:
Image 1
Image 2
Image 3
The finished, in-game model stands at about 17.5k triangles, compared to the old upgraded model, which was about 5000 triangles, and the original, vanilla mesh, which was around 500 pplygons.

In-game image

So, thoughts?
Reply  
Offline .:Polarkreis:.
04-23-2011, 10:02 AM,
#2
Member
Posts: 218
Threads: 15
Joined: Nov 2010

I never played Freespace but the model you submitted is ossum :)

[Image: EmpiredesTenebressiggy06.jpg]
Reply  
Offline michiyl
04-23-2011, 10:08 AM,
#3
Member
Posts: 714
Threads: 22
Joined: Nov 2010

Looks okay - but, of course, too many polygons for an import.

A mixture of the old upgraded and your upgraded model would be fine (the side rocket launcher wings don't need that much detail, as well as the engine section. Texture is your friend).



...


The ingame pic looks like a dinosaur ... small head, big body:D

Free Rotating Ship/Bases/Weapon/Object Models!

>>> Click HERE!<<<

(not just ships! - new features! - more than 24
total so far!)
-------------------------------------
(my pirate character is happy to make people flee instead of killing them)

. . . currently doing other things than DFL!
  Reply  
Offline Hades
04-23-2011, 10:12 AM, (This post was last modified: 04-23-2011, 10:15 AM by Hades.)
#4
Member
Posts: 513
Threads: 15
Joined: Aug 2008

FreeSpace is a fun game, I rather like it. It's similar to Starlancer, a mission-orientated space combat game.

Quote:Looks okay - but, of course, too many polygons for an import.

A mixture of the old upgraded and your upgraded model would be fine (the side rocket launcher wings don't need that much detail, as well as the engine section. Texture is your friend).
I'm not submitting it for Discovery or even FreeLancer, as FreeLancer doesn't work as well with high-poly models. For example, there's a 3 kilometer long capital-ship in-game with 104k triangles, and another 6 kilometer capital ship with 200k triangles, the latter actually has better performance than the old, 1999 model, which had around 1200 triangles, which is mainly due to more efficient texture usage.

The reason my bomber is so high-poly is because I wanted the model to last as long as possible before someone else has to upgrade it, it's better to make a model for two years ahead than for now.
Reply  
Offline Rommie
04-23-2011, 10:25 AM,
#5
Member
Posts: 1,585
Threads: 46
Joined: Mar 2009

It looks big. Quite a bit of an upgrade from the original.

Nice work.

In space, nobody knows I'm a panda
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode