We are a group of people that consist of freed slaves, who made a riot on a Slave Liner and took it under their control, and freed prisoners, who were rescued by the previously mentioned slaves.
Basic Information
We are nomads (not the alien kind, the people who travel and are homeless kind) who travel together, mainly onboard our Head Quarters, the Slave Liner class vessel "Desert Sun" or the Prison Liner class vessel "Currency Lass."
These ships will usually be in some hidden spot in space as a temporary stationary base, and from time to time we move it to somewhere (we will be making notifications in skype group about it) so all other ships (maybe except scouts) will be moving WITH it in one large formation (it would be some kind of event each week).
The Sections
Section 1, HQ ships: The HQ ships will be under protection by Guardians (the only members who will be available to fly VHFs, Bombers and Gunboats). Guardians will also be shared between players to be able to be deployed at any time. Guardians will be limited in number AND they MUST stay within 5k range from HQ. It is their main role, to protect the HQ ship after all. How can you do that if your not close by? The HQ ships are pilotable by only extremely trustworthy members.
Section 2, Guardians: It is the Guardians duty to keep the HQ ships safe at all time, they must devote everything to it's defence. Sometimes even their lifes. They fly any ships up to Bomber class currently. But when we have access to Gunboats they will be the ones who use them. The Guardians are shared ships.
Section 3, Scouts: Scouts are the only ships which will be able to LEAVE the SYSTEM where HQ ship is staying. (Independently). The scouts are private ships (mostly Light fighters of second generation and maybe something heavier). Their main role is finding new places to move the HQ ship and to alert the others if an enemy ship or a transport carrying useful goods are around.
Section 4, Service Vehicles: There also will be Service vehicles, shared between members. These will be freighters and a few repair ships. We also plan to commandeer a transport or two as a storage depot or source of income.
Section 5, Members: The members are everyone aboard either the Desert Sun or Currency Lass. The Members can use any LFs and HFs, they are able to fly everywhere within the current system (in which the HQ ship is staying). Their main role is getting resources (and the source of these resources will be transport ships).
All of these sections work together as a family, each of them mixed with the others. There will be strong friendships between members. But they all have one major priority goal. This goal is getting different resources (commodities like food, water, medicine, metals (if we get a salvager to recycle them), different mechanicals) and money, of course.
Raids and Pirating
Our prime enemy at the moment is any slaver or imprisoner. But we are also unfriendly with everyone else due to their lack of prevention of slavery occuring. We often go on piracy runs. This is the only time ships other than the scouts can leave the system which the HQ ships are in. We try and avoid demanding credits from anything we catch, and we instead demand cargo which will help us survive. We empathize with the trader as we are not completely bad. We are just captured people, corrupted by our capturers. Once we have any major enemies raids will become frequent on their bases and ships.
Outline Information
Our slogan: ALL TOGETHER
We are going to use Pirate and Smuggler IDs
We are going to use civilian ships and weapons (until we form alliances)
The main guidlines are:
-Staying together, flying in groups only (except scouts)
-Make traps for everyone who chases you (fly to an arranged X,Y position, call members and smash chaser)
-Collect goods (water, food, medicine and so on, money is NOT important becouse of our conservativity)
-Protect HQ liners from enemies.
-Because we are freed slaves, we are trying not to capture hostile pilots (cargo pods from NPCs)
-When you are going Offline - F1 near mothership or at nearby base
Our ranks:
Administrators-(HQ liner) - shared between a few people to be able to move it in space from time to time
Members-(LFs, HFs) - private
Service-(repair ships, freighters) - shared
Guardians-(LFs, HFs, VHFs, SHFs, Bombers, GBs) - shared between all (limited number of chars)
Scouts-(LFs, HFs, VHFs) - private
Other Information
We have access to a very clever piece of kit, the Prison Liner's radar: Vagrant Radar Interface
As you can see it monitors all traffic within the current system. The current system is Coronado. Our last piece of technology is a woodchip board aboard the Slave Liner: Notice Board
We use this to alert most of the crew on what needs to be done.
(Add charlie.bennett53 on skype for more information and a recruitment test RECRUITMENT IS OPEN)