Lets get some facts out there, let me tell you what happens when a pirate tries to RP (atleast in 90% if not more of the cases):
- He gets shot while typing (my favourite)
- the victim tries to run while he's typign
- the victim calls back-up
- some random lad shows up n joins in on the gank
- the trader quickly dumps his cargo and shoots it so we get nothing
Of course that he will try to escape.
Normally he will call someone to help him.
[LN] member is not going to jump just like that trust me.
And if he shoots his cargo, bad luck for P trans I guess...
Stuff like that...
This post seems to have escalated into a debate on piracy/police/transport rp. In all honesty I was just asking if there were police/navy that still rp'ed with smugglers, and how to handle the ones that don't rp. Let's not start a war here.
Be glad he wasn't with like 3 gunboats, with no engagement notice. D:
It's lolberty. There's Dreadnought captains who fires Heavy Mortars infront of Norfolk, and if you ask him what he's doing, the reply is: "Just playing." You try to RP and reason with him the damage it might cause.. he says: " Get use to it."
' Wrote:This post seems to have escalated into a debate on piracy/police/transport rp. In all honesty I was just asking if there were police/navy that still rp'ed with smugglers, and how to handle the ones that don't rp. Let's not start a war here.
A little tip. Create a Navy ship and play it actively for a week. You'll be able to answer your own question after you did that.
' Wrote:In all honesty I was just asking if there were police/navy that still rp'ed with smugglers, and how to handle the ones that don't rp. Let's not start a war here.
I will when I'm on my police characters, depending on what the nature of the smuggling is. If it's a full cargo load, I'll be a lot less lenient than if it's just one or two items, but as long as the smuggler is indicating a desire to RP I'll RP with him.
As an example, I ran into a guy with a single Artifact on board. I could've been all lolwut "drop it or die" but instead after chatting with the guy for a bit (who said it was some family heirloom or something), ended up escorting him to Willard, ostensibly for the scientists there to examine it.
Quote:but as long as the smuggler is indicating a desire to comply with the law enforcement 'll RP with him.
That's how it works for me
Fair enough. If the smuggler's using the "run from law enforcement" style of criminal roleplay (which is perfectly valid roleplay) I'll switch into the "catch and destroy the guy who's running" style of police roleplay (which is also perfectly valid roleplay.)
Fair enough. If the smuggler's using the "run from law enforcement" style of criminal roleplay (which is perfectly valid roleplay) I'll switch into the "catch and destroy the guy who's running" style of police roleplay (which is also perfectly valid roleplay.)
Basically how it works on Disco:
Smuggler gets caught and decide to "RP" his way out. If you don't buy his story and not let him go you just refuse to "RP".
RP is always subjective, there is my RP, which is better than your RP.
For a cop to demand one artifact or die is within some officers RP.
Fear of Nomads can be a powerful thing.
If you feel badly done by in regards to anothers RP, just shake it off.
If it is against the rules then by all mens place a sanction report in, and remember that there is nothing wrong with sanctioning someone for breaking the rule.
I do try and always talk to them first but there have been a decent few where I wish I hadn't.
Enjoy your time playing and avoid anyone that you believe has ruined your experience.
Only way around it I can see.
If you post here with what you feel is a valid concern, chances are you will just get Q_Q replies.
So suck it up, get out there and have fun.