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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New IDs for a New Mod

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New IDs for a New Mod
Offline NonSequitor
12-30-2011, 09:36 PM,
#1
Member
Posts: 911
Threads: 116
Joined: Dec 2007

I've read that capital ships should dismount their weapons in order to avoid compatibility problems with the new mod.

Done and done.

What about Guard IDs? Since Guard IDs are being eliminated (exceptions being the BH Core and whatever the new Nomad faction calls itself), should the Guard IDs be sold now and replaced with regular faction IDs?

 
Offline escopton
12-30-2011, 09:40 PM,
#2
Member
Posts: 749
Threads: 61
Joined: Aug 2011

I have made 4 trips to Corinth to get zoner guard ids in the last 2 days... please do confirm that info on guard ids being eliminated...

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[Image: tazap.png] [Image: resavguard.png]
 
Offline Dab
12-30-2011, 09:43 PM,
#3
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Wait a few hours.

You do not need to unmount anything. Unmounting guns might make it easier when the version switches, but more than likely it will not be necessary. You should still be able to unmount everything when the version swaps. It will only boot you from the server if you try to undock with them mounted on a spot they can no longer be mounted on.

[Image: DFinal.png]
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