' Wrote:You can check the vanila bret dessi setup from FLStats. I already did that to see their damage. The dessi have 2 kinds of guns, primary and secondaries. The primaries are exactly the same as the bretonia battleship primary turrets located on left and right side (at the rings-like locations), and the head. Their damage is equally same - 51 per hull with refire rate 2.00. Ofcourse such low damage is not a good example of "strong firepower" but considering they share same names, size, damage, and even bolt animations (like battle razors) that gives the knowledge they are met to be the same.
Belive it or not I was just thinking about the same solution. Maybe creating a new type of turret for the bret dessi by using the "bretonia tertiarry turret model" and similar to Cerberus stats but little more improved to make it different? Something like this:
Okay, I went and created the destroyer as a weapon platform in vanilla to see it's setup (as I couldn't remember where to find it, if it was even in the vanilla game):
It has 1 primary turret, 2 secondary, 2 tertiary, 2 defense turrets.
The primary turret can only fire forward and up. It looks exactly like one of the primary turrets (vanilla, now Class 9 but with razor-projectile style) on the battleship, both in model and shot style.
The secondary turrets look exactly like secondary turrets (vanilla, now Class 8) on the battleship, being a bit smaller than the primary.
The tertiary turrets are the standard cruiser primaries in Disco.
The defense turrets aren't used in Disco.
I would approve of this proposal. The Bret dessie has always seemed like a bit of an 'oddball' with little to no defined purpose. Using this setup would allow for it to take on a specific and unique role in fleep combat situations.