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  Discovery Gaming Community Discovery General News and Announcements
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Discovery 4.86 - Update 4 Released

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Discovery 4.86 - Update 4 Released
Offline Thunderer
04-06-2012, 09:59 PM,
#161
Tea Disposal Unit
Posts: 5,613
Threads: 463
Joined: Jul 2011

Today I did a mission for BAF against GRN in Dundee. I destroyed a Valor, but, when she exploded, a new one just came up at right that place where the destroyed Valor exploded. Actually, like she didn't even explode. Like she somehow regenerated. I think there was a Valor inside a Valor. Is that a serious bug, or just a mild one? Or I didn't see well?

[Image: 396AUfe.png]
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Offline Thunderer
04-06-2012, 10:01 PM,
#162
Tea Disposal Unit
Posts: 5,613
Threads: 463
Joined: Jul 2011

' Wrote:I started to play freelancer after a long break. Thanks to 4.86 update.
Well ... the are so many new and cool staff here. Great work.

But I have a problem. My old and favorite Border World Transporter didn't had so many troubles in 4.85. Now I stuck in almost every trade line, even if I aim to the middle of TL :/ it jumps to corner and stuck for good. Using inside view helps a bit, but please, I didn't had so many troubles even with 5K train I had in past.
Me too sometimes. Just with a battleship. But I think I enter the lanes much easier since the update. Kudos, admins! Nice update and nice 5mil missions!

[Image: 396AUfe.png]
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Offline XVII
04-06-2012, 10:10 PM,
#163
Member
Posts: 8
Threads: 2
Joined: Aug 2010

Well first of all @devs thanks for updating this fine game.

today after i have updated my game and try something on my Sever, i found out some strange things.

1. It seems my ship is invincible after undocking from a Player constructed base.
2. The Core upgrade seems to do not work in the right way. After i started the upgrade the base upgrades immediatly to level 2 but do not get thier additional 3 buildingslots. (and the build manager do not say that the base are building the core upgrade just as it does for strorage modules.)

I have shortly search the forum for this issues, but at the time i havent found something like that problem here.

hope some get a solution.
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Offline Lusitano
04-08-2012, 01:38 PM, (This post was last modified: 04-08-2012, 01:38 PM by Lusitano.)
#164
Storm Chaser
Posts: 1,802
Threads: 190
Joined: Feb 2011

Greetings

I don't know if someone said already .. too many post .. but there something wrong with the trade lanes. i use ZBT for more than one year and never missed a dock on a trade lane. Since the new update, i miss more than the ones that i get at first time. But that's not all, bcause even on a BWT is the same thing, from Honshu to FP6 on Tau 29 i missed about 5 trade lanes!!

Thanks
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Offline SpaceTime
04-10-2012, 02:04 AM,
#165
Member
Posts: 1,501
Threads: 111
Joined: Jul 2005

I would like to personally congratulate Cannon for this implementation.

The biggest question that one asked in the game was:

- Why should I trade after I get the stuff I want?

and the player bases was the answer.

It gives reason for the whole system to work. It gives air to the economy to breath and run while it introduces something unique. It is just genious.


Thank you a lot, this action alone certainly gave the game 2 more years to be around.
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Offline Ursus
04-12-2012, 07:20 PM, (This post was last modified: 04-12-2012, 08:10 PM by Ursus.)
#166
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

So. Good work getting the system load down. NPCs are now shooting the tradelanes even with <strike>170</strike> 217 players online.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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