Maybe make the targeted base indestructible according to rep:
Character reputation to said base:
Friendly: Base cannot take damage.
Neutral: Base cannot take damage unless hostiles present/attacking.
Hostile: Base is not protected by macro(aka reputation protocol).
"The path to hell is paved with good intentions."
Quote:* Nodoka Hanamura is all about that SSH life
"There are more things in Heaven and Earth than are dreamt of in your philosophy - from our odyssey into Hell, we have returned with a gift."