Base building requirements (modules and factories) have been halved from the defaults
Base repair consumption rate has been reduced at least by half
Base wear and tear damage has been reduced severely
Base shields use 1 unit of fuel per second of operation. Same usage for all base fuels
Cloaks
All Cloaks use 1 unit of fuel per second
Cloak activation times have been reduced to make them more usable
Jump Drives
Drives have been improved and balanced
Drives and Survey Modules are only available from player bases and must be built
Mk2 Drive - Requires a 90,000 power core (most liners and a couple transports), 20 second charge time, 20 units of fuel for a jump, single ship jump
Mk3 Drive - Requires a 3,600,000 power core or greater (BC or BS), if a BS Scanner is mounted no fuel is required, 30 second charge time, single ship jump
Mk4 Drive - Requires a 7,000,000 power core or greater (BS), charge time of 60 seconds, 60 units of fuel needed, jumps ships within 300 meters of the ship with the drive
Restarts
None. Players can exchange house military guard rep for exotic faction reputation.
RP
Role Play is not enforced, it is up to you whether you want to Role Play or not
There are no ID restrictions; you can use any ID you want at any time
ID Rep fixing is Disabled (on RP Servers, ID's enforce their factions reputation)
You can use any combinations of weapons and equipment that your ship can mount
Saw it in the list with a fair amount of players, good to see a successor to Archy's!
Didn't go on Archy's much, but I wish you and your server luck for the future!:D