(01-28-2013, 10:07 PM)LordVipex Wrote: Well, something I'd like to get off my mind. Here we go..
It bothers me very much that many battles end in frustration because nobody ever heard of balance.
Bandits in Stuttgart, 2 fighters and a bomber?
RNC arriving with a battleship, atleast 3 cruisers, a gunboat, even more fighters.
LNS invading Hamburg, going 95% dreadnoughts, carriers and labc.
How's this fun at all?
I would like to have this kind of counters reduced as they are frustrating. These fights usually go from 'Exciting and very close' to 'ridiculous slaughter'.
To everyone, whether you are commanding or not, official faction member or indie, please, try to stop that behaviour.
Thanks for reading.
Incoming Q_Q !!! Mayday, Mayday! All Hands Abandon Ship!
On a more serious note: Stop caring about "fairplay", think what YOU can do in that situation, how YOU can turn the odds in your favor. Your adversaries are not supposed to increase your chances in the encounter.
P.S. And if you're a pirate, listen to Veygaar. He knows how to operate in RNC infested environment.
Do this, and you'll suddenly find this game WAY more enjoyable!
(01-28-2013, 10:09 PM)Govedo13 Wrote: You cannot balance skill.
Lolno, you actually can. It's indeed impossible and completely unnecessary to fully remove that factor - but it's damn easy to make newbie's and pro's chances closer to each other in PVP, than they're now. In snub fights especially, since the gap is huge in those.
Was discussed several times in balance thread, it's just that Devs and some veterans are strictly against "dumbing down snub fights", as they call it. Well, you know it yourself, since you participated in the discussion.